Killing friendly probes

Development areas for Allegiance core (IGC) design.
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Andon
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Post by Andon »

For some reason, I decided to test something that I had done a while ago - setting a nanite to deal negative damage via the damage modifier rather than the weapon itself. This would make it deal positive damage to stuff (A negative times a negative is a positive).

Now, when you use this against anything else (Bases, ships, etc) Alleg gets all screwy and does some strange things. Bases that go below 0 health in this manner don't die, they just go into negative health. Ships that go below 0 health with this just jump up to full.

The only thing that it did anything useful to was probes. A friendly probe that was brought to below 0 health would actually die.

Setting the DC for nanites against the 'parts' AC to negative will make bad friendly probes no more of a problem. It should be put into cores for two reasons:
1) People don't have to deal with doors having friendly probes
2) Nanning a probe is useless.

EDIT: I thought that Towers and TP probes had different ACs.
EDIT II: This could still be used, just as a separate weapon
Last edited by Andon on Sun Dec 16, 2007 3:20 am, edited 1 time in total.
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Mordechaj
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Post by Mordechaj »

we already have a "retard gun", but it's not so retarded any more.
do we call this one "idiot gun"? because you have to clean up after some idiot...
/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />


kinda sad that we have to make a gun just for shooting friendly probes dropped in front of base doors, don't you think so?
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parcival
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Post by parcival »

Can we just make it so that we can ram-kill them? (like sanctuaries)
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Andon
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Post by Andon »

that would require a code change
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madpeople
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Post by madpeople »

parcival wrote:QUOTE (parcival @ Dec 16 2007, 06:01 PM) Can we just make it so that we can ram-kill them? (like sanctuaries)
been suggested before, some people use friendly probe ramming to their advantage as it can stop you pretty much instantly.
Avalanche
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Post by Avalanche »

I have started a solution that simply involves destroying probes too close to a base or aleph. It will probably show up in R5.
/Avalanche

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12/27/07 20:48:39: <Player in trouble> (all): Run its AVA
Andon
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Post by Andon »

Avalanche wrote:QUOTE (Avalanche @ Dec 28 2007, 08:28 PM) I have started a solution that simply involves destroying probes too close to a base or aleph. It will probably show up in R5.
Aha! That's even better, because then you can't have a probe within the base by one fluke or another
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