For some reason, I decided to test something that I had done a while ago - setting a nanite to deal negative damage via the damage modifier rather than the weapon itself. This would make it deal positive damage to stuff (A negative times a negative is a positive).
Now, when you use this against anything else (Bases, ships, etc) Alleg gets all screwy and does some strange things. Bases that go below 0 health in this manner don't die, they just go into negative health. Ships that go below 0 health with this just jump up to full.
The only thing that it did anything useful to was probes. A friendly probe that was brought to below 0 health would actually die.
Setting the DC for nanites against the 'parts' AC to negative will make bad friendly probes no more of a problem. It should be put into cores for two reasons:
1) People don't have to deal with doors having friendly probes
2) Nanning a probe is useless.
EDIT: I thought that Towers and TP probes had different ACs.
EDIT II: This could still be used, just as a separate weapon
Killing friendly probes
we already have a "retard gun", but it's not so retarded any more.
do we call this one "idiot gun"? because you have to clean up after some idiot...
/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
kinda sad that we have to make a gun just for shooting friendly probes dropped in front of base doors, don't you think so?
do we call this one "idiot gun"? because you have to clean up after some idiot...
/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
kinda sad that we have to make a gun just for shooting friendly probes dropped in front of base doors, don't you think so?
"South of the Alps and East of the Adriatic, paranoia is considered mental equilibrium..."

I have started a solution that simply involves destroying probes too close to a base or aleph. It will probably show up in R5.
/Avalanche



Any technology, no matter how primitive, is magic to those that do not understand it. (Mark Stanley, Freefall, 1999)
Quod licet Iovi, non licet bovi
12/27/07 20:48:39: <Player in trouble> (all): Run its AVA



Any technology, no matter how primitive, is magic to those that do not understand it. (Mark Stanley, Freefall, 1999)
Quod licet Iovi, non licet bovi
12/27/07 20:48:39: <Player in trouble> (all): Run its AVA









