In case Friendly Fire is on...

Tactical advice, How-to, Post-mortem, etc.
parcival
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Post by parcival »

In case Friendly Fire (FF) is on...

When someone with game control sets Friendly Fire On (usually to get a foul advantage for his faction choice) and you escort an uneyed bomber/HTT run

DO NOT HESITATE TO PUSH!!!

You might get your shields and the bombers/HTT shields down (if they are up at all) and damage the hulls but you can nan the bomber and ask for repairs for yourself. Speed is more crucial than shields. You just need to make sure you don’t overdue it and get podded in the process.
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Yanlin
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Post by Yanlin »

Amen to that /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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Barrager
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Post by Barrager »

GT hvy bombers, Go bitch go! if I get rammed by the enemy I start jettisoning cargo for my speed! If I'm really desperate I'm throwing my gunners out the air lock as well
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parcival
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Post by parcival »

Barrager wrote:QUOTE (Barrager @ Aug 14 2007, 05:05 PM) GT hvy bombers, Go bitch go! if I get rammed by the enemy I start jettisoning cargo for my speed! If I'm really desperate I'm throwing my gunners out the air lock as well
Not a good idea. You need high mass for high speed.
If you have high mass you maintain your speed for longer due to momentum (yes Alleg works this way). This means that your speed drops less between rams. So you go faster. The same goes for scouts ramming you of course.
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Vlymoxyd
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Post by Vlymoxyd »

I never understood why a few people will always tell you to stop ramming when FF is on. It's like the cadet who asked us to take our shield down on a htt run when there was no eyes at all and that the base was right on the other side of the aleph. Hopefully, no one listened.

And partival, he did say enemy ram, in which case lowering the mass would be a good idea. Mass reduce the acceleration. If he gets rammed, it will never be a "push", the ram will make him go in the wrong direction. A higher mass would make the ram harder to counter cause the bomber would slide for a longer time in the wrong direction.
But yes, it's easier to push a bomber with a higher mass.
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parcival
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Post by parcival »

Vlymoxyd wrote:QUOTE (Vlymoxyd @ Aug 14 2007, 07:15 PM) And partival, he did say enemy ram, in which case lowering the mass would be a good idea. Mass reduce the acceleration. If he gets rammed, it will never be a "push", the ram will make him go in the wrong direction. A higher mass would make the ram harder to counter cause the bomber would slide for a longer time in the wrong direction.
But yes, it's easier to push a bomber with a higher mass.
Yeap, I read that wrong.
But even on this case it is again good to have high mass; the higher the better. Why? Because you suffer lower damage (YES, you do!) while the enemy suffers higher from the impact while at the same time your high momentum makes the ram have significantly lower impact to your current movement. This means that the ram slows you down less. So, the only case you might want to loose mass is AFTER the ram and ONLY if there are no more rammers so that you could accelerate faster (e.g. you are just outside their Green door with an HTT).
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Vlymoxyd
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Post by Vlymoxyd »

The main reason I would not lower my mass is that the only thing that would be worth dropping for mass reduction is aleph res and taking a $1000 missile just to end up dropping it could end up with a boot /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> . For the rest, you just have to drop a LOT just to get a minor advantages(or even a disadvantage in some situations) and it's basically not worth it in my opinion.
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HSharp
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Post by HSharp »

Higher Mass doesnt mean its easier to get rammed off course....your tried ramming a capship off-course??? Unless if your in a capship yourself....I really want to see that happen. That or a capship ramming a con.

Anyway more mass isnt neccesarily a bad thing, it lowers your acceleration but if your getting rammed in one velocity for long enough you will reach your nice high speeds and it will take a big ram to get knocked off-course, but then again when your getting rammed at those high speeds it does take longer to slow down and change course to say avoid that prox minefield 1000m away but seeing as you have an aleph res in your cargo it takes 1500m to slow down to change course from full speed, thens a good time to drop that res /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
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parcival
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Post by parcival »

Vlymoxyd wrote:QUOTE (Vlymoxyd @ Aug 14 2007, 07:42 PM) The main reason I would not lower my mass is that the only thing that would be worth dropping for mass reduction is aleph res and taking a $1000 missile just to end up dropping it could end up with a boot /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> . For the rest, you just have to drop a LOT just to get a minor advantages(or even a disadvantage in some situations) and it's basically not worth it in my opinion.
QFT /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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Fell
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Post by Fell »

parcival wrote:QUOTE (parcival @ Aug 14 2007, 03:01 PM) In case Friendly Fire (FF) is on...
I shoot Yanlin at begin launch
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