Wings anyone?!

Tactical advice, How-to, Post-mortem, etc.
emene86
Posts: 64
Joined: Fri Aug 11, 2006 2:27 am
Location: Toronto, ON

Post by emene86 »

I propose that:

- all wing channels show drone orders

- only commander may change the wing of a given individual (or the whole team)
- reduce and expand wing list to:
- Command (clearly, potential to designate backseat)
- Attack
- Defend
- Miner Hunter
- Minder Defender
- Recon (scouting & probing)
- Support (all inclusive wing demanding situational awareness from player)

- said individual should get a red message indicating which channel he has been switched to

Pros:
- easy way to give general stances for the player, as opposed to tell each one what to do through typing
- easier way for semi-noobs and in some cases voobs to know what they are supposed to do
- good way to know who to boot /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> for an inappropriate job

Cons:
- Lazy comms, will set wings initially and might forget to adjust them in game
- Some semi-noobs and in some cases voobs may adhere to orders strictly and fail to respond to a "everyone defend" order
- that is why a "change everyone's wing option" should be implemented (perhaps from the column header?)
- Comms may choose not to use this feature and it might throw off the players
- that is why a support (aka everything) wing should be the default for joining players and for commanders who do no want to assign wings

DISCLAIMER:
This is no substitute for pilot awareness, it just gives the commander a more coherent tool to direct the team with.

Comments welcome
Implementation desired
TheBored
Posts: 4680
Joined: Thu Jun 24, 2004 7:00 am
Location: At my desk staring at my monitor...

Post by TheBored »

If squads don't use wings, pickup games won't use wings. Push everyone to command and be happy.

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
Frooster
Posts: 533
Joined: Sun Apr 01, 2007 9:39 am
Location: Berlin, Germany

Post by Frooster »

In squad games most players should know what to do, but in pick up games awareness and responsibility is a problem (inculding myself), in my humble opinion.
I love it.
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TheBored
Posts: 4680
Joined: Thu Jun 24, 2004 7:00 am
Location: At my desk staring at my monitor...

Post by TheBored »

Only way to fix that is to remove the stupid within people. Last I checked, not possible. Sorry /blush.gif" style="vertical-align:middle" emoid=":blush:" border="0" alt="blush.gif" />

TB
Image
spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
fuzzylunkin1

Post by fuzzylunkin1 »

Get everyone into a sector overload. Suvrival of the fittest?
terrenblade
Posts: 261
Joined: Sun Aug 07, 2005 7:00 am
Location: Flying Invisable Warship
Contact:

Post by terrenblade »

well, no
you see the more fit to survive you are, the more often you die from sector overload, as nothing else kills you.
Mad? Oh yes, quite mad.

Vader shot the nans first.
saints1011
Posts: 153
Joined: Mon May 08, 2006 7:00 am
Location: planet alderan

Post by saints1011 »

onle one time i use any wing but command is when i try to stage mutiny and pm everyone to echo wing if they want to mutiny ( clearly mewb com /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> ) and we stage mutiny and HUZAH!!! Mutiny!!!!


now my idea on the subject eh.... well hmmm.... dont know what to say but i dout it ;p beside s i liked to control what wing im on, and also if support wing is defualt i hope it gets to be able to see where cons/ miners go
Last edited by saints1011 on Mon Jul 30, 2007 3:04 am, edited 1 time in total.
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Sycrus
Posts: 1712
Joined: Thu Oct 05, 2006 5:04 am
Location: California

Post by Sycrus »

Camaro said.....
QUOTE "PK isn't really accepting right now, unless you are a really good probe whore... I mean 'probing the entire game, and nothing else..."[/quote]


yeah, I think people do what they are really good at. That is your wing
NakPPI@XT wrote:QUOTE (NakPPI@XT @ Oct 7 2008, 03:50 PM) I didn't log in to allegiance to be taunted by some keyboard warrior that gets off by bragging about the size of his nuts in a 10 year old video game
emene86
Posts: 64
Joined: Fri Aug 11, 2006 2:27 am
Location: Toronto, ON

Post by emene86 »

Ok, aside from individual player skill/awareness/idiocy as I previously stated and as you all reiterated, I think this suggestion is comparably better to what we have now.
We have an outdated system that is a useless extension of the game, confuses the newbies, and annoys everyone having to switch to command everytime to see drone orders.
It seems to me optimal to use an abandoned aspect of the game and make it useful (to whoever deems it so).
Code wise it should not be too difficult, as it is not a new feature, but a tweak of an existing one.

Edit:
TheBored wrote:QUOTE (TheBored @ Jul 29 2007, 11:13 AM) If squads don't use wings, pickup games won't use wings. Push everyone to command and be happy.
The conclusion that pickup games wont use it is a bit liberal, but what I'm trying to say is, better to have the option than not.

and yes, all the wings (including support) should see drone orders.
Last edited by emene86 on Mon Jul 30, 2007 4:48 am, edited 1 time in total.
TheBored
Posts: 4680
Joined: Thu Jun 24, 2004 7:00 am
Location: At my desk staring at my monitor...

Post by TheBored »

The last 3 wings CAN see drone orders, we decided to not add it for the rest in case people want (for whatever reason) a channel w/o the orders. Since you will be the only person using a special wing, feel free to use one of the last 3 wings. Should be plenty of room.

TB
Image
spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
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