It may be interesting to add a timelag between a HTT docking and the base actually becoming captured. During this time (maybe 10 seconds or so...) No ships from either team may dock or launch.
This would simulate (even if a little quickly) the act of the troops fighting to take control of the station.
I think it's a bit silly that the second a base is capped, the whole team can switch there and launch! Maybe this would be considered an EXP nerf, maybe it would need a code change IDK.
Just throwing the idea out there.
~Puggle
HTT Time-lag
Could always discuss the merits of the proposal first before dismissing it offhand as a code change. I mean, it is a *feasible* code change, after all.
It is a pretty heavy exp nerf, though. Would make HTTs useless against exp vs. exp, and against anything else it gives a *lot* of time to get a bomber out to blow the base up.
Expansion has issues, but HTT mechanics aren't one of them.
It is a pretty heavy exp nerf, though. Would make HTTs useless against exp vs. exp, and against anything else it gives a *lot* of time to get a bomber out to blow the base up.
Expansion has issues, but HTT mechanics aren't one of them.
We've upped our standards. Up yours.
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CronoDroid
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And during this time any team can transfer in? Would make things mighty interesting, but Gap is right. HTT'ing is difficult enough as it is and nerfing HTTs is not the solution to nerfing Exp.
Not that Exp needs a nerf.
And while you're at it add in a FPS that simulates the base being captured. That way we can fight off those beasties!
Not that Exp needs a nerf.
And while you're at it add in a FPS that simulates the base being captured. That way we can fight off those beasties!
If I want to play an FPS in the traditional sense I'll go play HL2. Not that I'm trying to bash your idea, but lets keep it *competely* seperate from Allegiance as its known today. If I had to play some FPS mini-game where I duck behind corners and shoot people with a laser rifle when I cap a base, that would be the last time I ever flew an HTT.Radruin wrote:QUOTE (Radruin @ May 26 2007, 09:24 AM) Click my sig ^^
We've upped our standards. Up yours.
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CronoDroid
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Gappy wrote:QUOTE (Gappy @ May 26 2007, 11:57 PM) If I want to play an FPS in the traditional sense I'll go play HL2. Not that I'm trying to bash your idea, but lets keep it *competely* seperate from Allegiance as its known today. If I had to play some FPS mini-game where I duck behind corners and shoot people with a laser rifle when I cap a base, that would be the last time I ever flew an HTT.
oh man, but he is keeping it comnpletely separated from Allegiance as it is known today /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
did you even read the whole post he linked?
"South of the Alps and East of the Adriatic, paranoia is considered mental equilibrium..."

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BlackViper
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FYI, In the original proposal to Microsoft Research, the game was going to have troop ships docking and then hand to hand combat to capture the station. It was scrapped as unfeasible and not the type of gameplay they were going for. See the developer journals and other posts in the Historical Section of the Academy.
Always in the Shadows...
Gappy wrote:QUOTE (Gappy @ May 25 2007, 04:45 PM) It is a pretty heavy exp nerf, though. Would make HTTs useless against exp vs. exp, and against anything else it gives a *lot* of time to get a bomber out to blow the base up.
Expansion has issues, but HTT mechanics aren't one of them.
QUOTE During this time (maybe 10 seconds or so...) No ships from either team may dock or launch.[/quote]
The defence wouldn't be able to get a recap out from the capped base during the time-lag, nor a bbr, nor launch waves of ints to d. On the other hand, the offence wouldn't be able to launch their whole team to kill the d either.
It would be an EXP nerf, and that wasn't really the intention of the suggestion. I agree that using HTTs is pretty hard atm but that is a counter-balance to the whore-fest of the mini3 hvy ints you get.


