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Posted: Tue Apr 10, 2007 11:22 pm
by madpeople
i know someone sound a font similar a while ago, could someone tell me what it is? (the font used on things liek the f6 buttons, "Team deposit" etc )
Posted: Thu Apr 12, 2007 3:33 pm
by KGJV
Probably Eurostile
Posted: Sat Apr 21, 2007 11:49 am
by Zapper
Eurostile, 6 pt, 35 tracking. Thats the setting which match the original art work.
The point can be bigger if its used in a higher resolution, but the Tracking should stay the same.
FONT
http://www.webpagepublicity.com/free-fonts...tile%20Bold.ttf
EDIT: its not a 105% perfect match if you look at the A but its 99% close, i would say that the anti-aliasing is the reason why it may look a bit off.
I used Anti-A: Crisp for the test
If you wish to use it for the high res GUI, then find the AA that is the best, in small point font there is huge diff.
Posted: Wed Apr 25, 2007 3:32 pm
by mesial
So I'm thinking, "Fonts, humm, I got a pretty good understanding of fonts, I think. Cool, this is probably something I could contribute something to."
And then Zapper comes along with this 'tracking' and shows me my limits of knowledge on the subject....
EDIT: I guess another limitation of mine is my repeated inability to get my avatar's color to match the forums colour...

Posted: Wed Apr 25, 2007 4:05 pm
by Zapper
Tracking is the space between the letters..
You dont have to use it! Its just for looks..
Posted: Tue May 01, 2007 8:38 pm
by Dogbones
Zapper wrote:QUOTE (Zapper @ Apr 25 2007, 12:05 PM) You dont have to use it! Its just for looks..
Hmm, isn't this pretty much true for all font options, i.e. the point of all the options is for looks, no?
Posted: Wed May 09, 2007 7:38 am
by KGJV
BTW for modders:
you can use any Windows font in MDL files:
Syntax:
Win32Font(sName,nHeight,bBold,nWidth)
sName = typeface name (string)
nHeight = Specifies the height, in logical units, of the font's character cell or character
bBold = set to true for bold, false otherwise
nWidth = Specifies the average width, in logical units. set 0 for best match.
Scope: This function is available in the 'model' namespace. (use "model";)
Sample: to quickly test a font, edit introscreen.mdl and search for "hoverTextFont":
then change this to something like that for instance:
Code: Select all
hoverTextFont = Win32Font("Arial",12,false,0);