Give dreg fighters instead of ints for starting ship

Discussion / Announcement area for Dark Nebulae Core development.
juckto
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Location: NZ

Post by juckto »

This is where I need to say 'Why'. No good demanding change just for the sake of it. But truth is, I don't have any good reasons.

I guess, well. The main thing for Dreg is speed. Push your cons hard and fast near the enemy, then use your speed to get at them and constantly harass them until you get tech and bases and etc.

But it seems like dreg is getting out expanded a lot, and I just feel that having figs instead of ints would make them a lot more fluid, and able to get at the enemy easier.

Plus I'm sick of dreg exp vs IC exp.
Plus I prefer to fly dreg figs than dreg ints.


Thoughts?
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Adaven
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Location: Greater Ozarks

Post by Adaven »

I'm down with that.
Paradigm2
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Location: College Station, TX

Post by Paradigm2 »

Give them both... they have paper hull anyway.
-Paradigm2
Weedman
Posts: 2137
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Post by Weedman »

give dreg lizxard titties
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Camaro
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Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

dreg ints suck the big one, id be down with dreg figs, at least those things can deal some damage before they die.
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Avalanche
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Post by Avalanche »

Hmm. Isn't it a little amusing that a missile and speed faction like dregs gets int as the starting ship. I would say fighters or perhaps even light stealth fighters would make much more sense.
/Avalanche

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Doc_F
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Post by Doc_F »

just put skyrippers on em to start.
Anguirel
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Post by Anguirel »

Avalanche wrote:QUOTE (Avalanche @ Mar 29 2007, 06:18 AM) Hmm. Isn't it a little amusing that a missile and speed faction like dregs gets int as the starting ship. I would say fighters or perhaps even light stealth fighters would make much more sense.
The Missile perks on Dreg are fairly recent, designed to make Sup and Tac more appealing. The were originally a hard-core Expansion faction, particularly with their old borrowed-and-reskinned models. Take a look at how they were in, say, A+10 or A+11 (that's the version that immediately preceded DN's initial appearance).
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FIZ
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Location: Charlotte, NC

Post by FIZ »

Would it be possible to decrease the model size from anywhere to 10-20%? It would really just be needed on scouts and ints, and would certainly make sense in the hard hitting fast attack theme that they have going. If its just a matter of changing a couple scale values, it might make them competitive again, but if it would require a complete rehaul... forget I asked.
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jgbaxter
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Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

RTFM! /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

QUOTE * Dreg:
- Expansion:
- Inteceptors: {all}
- Scale: 10.80(12)[?] {-10%}[/quote]


I like the idea of fighters instead of lt ints for Dreg to start... then again lt ints are a nice starting ship even though it might make more sense to have fighters with the current theme of Dreg.
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
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