I have checked the code and noticed that it probably wouldn't be hard to add "dead" stations. Basicly they would be treated as asteroids by the code. My idea was to instead of just removing the station (like the current code does) create a new object in the same location textured as a dead station. It would leave a more lasting visual impression of the battles that have been fought.
The problem with the idea is that it would require new textures for all stations that are in the game (and perhaps new models, if people want to be creative). I don't know how to do this, so I am wondering if this idea is possible to do on the graphical side... And if people like the idea enough to want to do it?
Dead stations
There are damage textures (only 256x256, but still) in the artwork repository for a smattering of bases or ships I think. It'd be really sweet to also have wreckage left behind from dead cap ships. I think this would be great for mixing the scenery up, maybe even have some custom maps with Junkyard sectors.
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
Nice! I think this would add to the game.
Hmm. Black and brown air brush for scorching. Splattered bullet holes. Sheering tears & cracks. Some solid black areas that took the direct explosive impact. Possibly flames, but I doubt they would look right without animation. Maybe a hint of lingering flames with glowing inside of the cracks and holes. Does Allegiance support bump mapping? Otherwise it will be difficult for this to look like something other than just the same painted mesh. Maybe slightly deform the existing meshes in milkshape and remap the new textures.
No, I'm not volunteering. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Usually when I mod a game, I can't play it anymore because it looses it's virtual feeling. Suddenly everything is just lines, vectors, pixels, AI scripts, etc...
Hmm. Black and brown air brush for scorching. Splattered bullet holes. Sheering tears & cracks. Some solid black areas that took the direct explosive impact. Possibly flames, but I doubt they would look right without animation. Maybe a hint of lingering flames with glowing inside of the cracks and holes. Does Allegiance support bump mapping? Otherwise it will be difficult for this to look like something other than just the same painted mesh. Maybe slightly deform the existing meshes in milkshape and remap the new textures.
No, I'm not volunteering. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Usually when I mod a game, I can't play it anymore because it looses it's virtual feeling. Suddenly everything is just lines, vectors, pixels, AI scripts, etc...
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Grim_Reaper_4u
- Posts: 356
- Joined: Wed Jul 30, 2003 7:00 am
- Location: Netherlands
Oooh I doubt peeps will find it funny to avoid space junk. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> Blind as a bat heavy ints will ram themselves to death each time the go over 120 mps /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />Adaven wrote:QUOTE (Adaven @ Feb 24 2007, 12:38 AM) It'd be really sweet to also have wreckage left behind from dead cap ships. I think this would be great for mixing the scenery up, maybe even have some custom maps with Junkyard sectors.
My suggestion is to start the project by simply creating a few stations that can be included as asteroides in maps. The code change would take some time (think atleast one release) and this way we can use the art work even if the code change doesn't work for some reason /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
/Avalanche



Any technology, no matter how primitive, is magic to those that do not understand it. (Mark Stanley, Freefall, 1999)
Quod licet Iovi, non licet bovi
12/27/07 20:48:39: <Player in trouble> (all): Run its AVA



Any technology, no matter how primitive, is magic to those that do not understand it. (Mark Stanley, Freefall, 1999)
Quod licet Iovi, non licet bovi
12/27/07 20:48:39: <Player in trouble> (all): Run its AVA








