Posted: Wed Feb 07, 2007 8:04 am
by juckto
This is not a new voice chat pack, this is an expansion to either the default, or TE's chatpack.
If you aren't aware, I've been working on getting some new VC introduced into Alleg for the last few months (actually, it's more of an 'idling' than a 'working'). Thanks to everyone that recorded their voice and sent them in. (Nak, Nop, Crono, Toxic and Guitarism).
Edit. Thanks to madp and parcivial for their help. And AEM for teaching me how to edit the .mdl's
Version 2 has the corrected sounddef.mdl file, and nearly all the VC have been filtered to add 'radio noise' in the background
VC_2.zip
Edit:
Sorry, this file is no longer available. It may have been deleted by the uploader, or has expired. If you want it, PM me.
Knowing that people use different chatpacks, I've tried to be accomadating in the quick chat menu, with 3 different ones to choose from (and asked TE to work on a fourth).
1. The default menu with the new VC added in the background. ie The menu is unchanged, but you can hear them if anyone else plays them instead of getting 'Unknown Chat'.
2. The default menu with the new VC completely added in.
3. TE's chatpack with the new VC added in the background.
4. (the one TE is doing). TE's chatpack with the new VC completely added in.
The VC are:Aleph Res! Clear the area!Attack carrier!Call the drop!Clear!Eye on the con.Don't forget to cross-nan.Defend carrier.Is it camped?Is it clear?Lay low.Eye on the miner.Waiting for turret gunners.Push me - GO!Reload.Stop ramming me arsehole!Turrets, stop firing!Wait, better tech is almost upThis ain't gonna work...
Posted: Wed Feb 07, 2007 12:23 pm
by madpeople
hmm, my post is too long
what your's doesnt have
at line 103
CODE//
// Wars Sounds - Begin
//
sw_000ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("sw_000")));
sw_001ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_001"))));
sw_001BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_001")))));
sw_002ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_002"))));
sw_002BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_002")))));
sw_003ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_003"))));
sw_003BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_003")))));
sw_004ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_004"))));
sw_004BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_004")))));
sw_005ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_005"))));
sw_005BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_005")))));
sw_006ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_006"))));
sw_006BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_006")))));
sw_007ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_007"))));
sw_007BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_007")))));
sw_008ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_008"))));
sw_008BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_008")))));
sw_009ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_009"))));
sw_009BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_009")))));
sw_011MissileLaunch = GainSound(SFXGain, ThreeDSound(20, ImportWave("sw_011")));
sw_012MissileLaunch = GainSound(SFXGain, ThreeDSound(20, ImportWave("sw_012")));
sw_013MissileLaunch = GainSound(SFXGain, ThreeDSound(20, ImportWave("sw_013")));
sw_014MissileLaunch = GainSound(SFXGain, ThreeDSound(20, ImportWave("sw_014")));
sw_015MissileLaunch = GainSound(SFXGain, ThreeDSound(20, ImportWave("sw_015")));
sw_016probe1Sound = GainSound(SFXGain, ThreeDSound(100, LoopingSound(ImportWave("sw_016"))));
sw_017probe1Sound = GainSound(SFXGain, ThreeDSound(100, LoopingSound(ImportWave("sw_017"))));
EStarbaseInternalSound = GainSound(SFXGain,
PairedSound(
PitchSound(0.5, LoopingSound(ImportWave("shipint"))),
GainSound(-7, IntermittentSound(10, false, RandomSound([
(ImportWave("gigambient_1"), 1),
(ImportWave("gigambient_2"), 1),
(ImportWave("gigambient_3"), 1),
(ImportWave("gigambient_4"), 1),
(ImportWave("gigambient_5"), 1),
(ImportWave("gigambient_6"), 1),
(ImportWave("gigambient_7"), 1),
(ImportWave("gigambient_21"), 1),
(ImportWave("gigambient_25"), 1)
])))
));
RStarbaseInternalSound = GainSound(SFXGain,
PairedSound(
PitchSound(0.5, LoopingSound(ImportWave("shipint"))),
GainSound(-7, IntermittentSound(10, false, RandomSound([
(ImportWave("gigambient_1"), 1),
(ImportWave("gigambient_2"), 1),
(ImportWave("gigambient_3"), 1),
(ImportWave("gigambient_4"), 1),
(ImportWave("gigambient_5"), 1),
(ImportWave("gigambient_6"), 1),
(ImportWave("gigambient_7"), 1),
(ImportWave("gigambient_21"), 1),
(ImportWave("gigambient_25"), 1)
])))
));
//
// Wars Sounds - End
//
then on line 2055 oof mine, or 1990 of yours
CODE
//
// Wars Sounds - Begin
//
(600, sw_000ActivationSound),
(601, sw_001ShotSound),
(602, sw_001BurstSound),
(603, sw_002ShotSound),
(604, sw_002BurstSound),
(605, sw_003ShotSound),
(606, sw_003BurstSound),
(607, sw_004ShotSound),
(608, sw_004BurstSound),
(609, sw_005ShotSound),
(610, sw_005BurstSound),
(611, sw_006ShotSound),
(612, sw_006BurstSound),
(613, sw_007ShotSound),
(614, sw_007BurstSound),
(615, sw_008ShotSound),
(616, sw_008BurstSound),
(617, sw_009ShotSound),
(618, sw_009BurstSound),
//
// Wars Sounds - End
//
(620, fastShieldDeactivate),
//
// Wars Sounds - Begin
//
(621, sw_011MissileLaunch),
(622, sw_012MissileLaunch),
(623, sw_013MissileLaunch),
(624, sw_014MissileLaunch),
(625, sw_015MissileLaunch),
(626, sw_016probe1Sound),
(627, sw_017probe1Sound),
//
// Wars Sounds - End
//
(640, cloak1OnSound),
ok, you do have 2 parts in that, but it was easier to copy the block