18 new VC

A place to discuss user-created Allegiance music, soundfiles, chatpacks, and other audio-related content.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

This is not a new voice chat pack, this is an expansion to either the default, or TE's chatpack.

If you aren't aware, I've been working on getting some new VC introduced into Alleg for the last few months (actually, it's more of an 'idling' than a 'working'). Thanks to everyone that recorded their voice and sent them in. (Nak, Nop, Crono, Toxic and Guitarism).

Edit. Thanks to madp and parcivial for their help. And AEM for teaching me how to edit the .mdl's
Version 2 has the corrected sounddef.mdl file, and nearly all the VC have been filtered to add 'radio noise' in the background

VC_2.zip
Edit: Sorry, this file is no longer available. It may have been deleted by the uploader, or has expired. If you want it, PM me.

Knowing that people use different chatpacks, I've tried to be accomadating in the quick chat menu, with 3 different ones to choose from (and asked TE to work on a fourth).

1. The default menu with the new VC added in the background. ie The menu is unchanged, but you can hear them if anyone else plays them instead of getting 'Unknown Chat'.
2. The default menu with the new VC completely added in.
3. TE's chatpack with the new VC added in the background.
4. (the one TE is doing). TE's chatpack with the new VC completely added in.


The VC are:Aleph Res! Clear the area!Attack carrier!Call the drop!Clear!Eye on the con.Don't forget to cross-nan.Defend carrier.Is it camped?Is it clear?Lay low.Eye on the miner.Waiting for turret gunners.Push me - GO!Reload.Stop ramming me arsehole!Turrets, stop firing!Wait, better tech is almost upThis ain't gonna work...
Last edited by juckto on Sun Jul 22, 2007 3:17 am, edited 1 time in total.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Bacon_00
Posts: 1277
Joined: Thu Feb 19, 2004 8:00 am
Location: Yo Mamma

Post by Bacon_00 »

Cross nan?

[N-word], please...
Last edited by Bacon_00 on Wed Feb 07, 2007 9:46 am, edited 1 time in total.
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"Leave Bacon alone. When he's unsure of what sector he's in somehow it works out better." -Lee
ShadowMoses
Posts: 166
Joined: Thu Oct 13, 2005 7:00 am

Post by ShadowMoses »

Server down or somthin
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madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

"find commander"
"need commander"
"their perusing cheese"
"their perusing me"
"their perusing miners"

your replacement default that adds them is smaller than my default.

it appears yours is missing some starwars things

here is them combined

... ok, i cant post them combined, post too long. would need to split it between about 5-7 posts, too much effort
Last edited by madpeople on Wed Feb 07, 2007 12:28 pm, edited 1 time in total.
Mindraker
Posts: 47
Joined: Mon Jan 22, 2007 11:03 pm
Location: USA

Post by Mindraker »

Bacon_00 wrote:QUOTE (Bacon_00 @ Feb 7 2007, 01:46 AM) Cross nan?
This ain't gonna work... /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

hmm, my post is too long

what your's doesnt have

at line 103
CODE//
// Wars Sounds - Begin
//

sw_000ActivationSound = GainSound(SFXGain, ThreeDSound(20, ImportWave("sw_000")));
sw_001ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_001"))));
sw_001BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_001")))));
sw_002ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_002"))));
sw_002BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_002")))));
sw_003ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_003"))));
sw_003BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_003")))));
sw_004ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_004"))));
sw_004BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_004")))));
sw_005ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_005"))));
sw_005BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_005")))));
sw_006ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_006"))));
sw_006BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_006")))));
sw_007ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_007"))));
sw_007BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_007")))));
sw_008ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_008"))));
sw_008BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_008")))));
sw_009ShotSound = GainSound(SFXGain, PrioritySound(-1.5, ThreeDSound(100, ImportWave("sw_009"))));
sw_009BurstSound = GainSound(SFXGain, PrioritySound(5, ThreeDSound(100, ASRSound(1.000000, 0.400000, ImportWave("sw_009")))));
sw_011MissileLaunch = GainSound(SFXGain, ThreeDSound(20, ImportWave("sw_011")));
sw_012MissileLaunch = GainSound(SFXGain, ThreeDSound(20, ImportWave("sw_012")));
sw_013MissileLaunch = GainSound(SFXGain, ThreeDSound(20, ImportWave("sw_013")));
sw_014MissileLaunch = GainSound(SFXGain, ThreeDSound(20, ImportWave("sw_014")));
sw_015MissileLaunch = GainSound(SFXGain, ThreeDSound(20, ImportWave("sw_015")));
sw_016probe1Sound = GainSound(SFXGain, ThreeDSound(100, LoopingSound(ImportWave("sw_016"))));
sw_017probe1Sound = GainSound(SFXGain, ThreeDSound(100, LoopingSound(ImportWave("sw_017"))));

EStarbaseInternalSound = GainSound(SFXGain,
PairedSound(
PitchSound(0.5, LoopingSound(ImportWave("shipint"))),
GainSound(-7, IntermittentSound(10, false, RandomSound([
(ImportWave("gigambient_1"), 1),
(ImportWave("gigambient_2"), 1),
(ImportWave("gigambient_3"), 1),
(ImportWave("gigambient_4"), 1),
(ImportWave("gigambient_5"), 1),
(ImportWave("gigambient_6"), 1),
(ImportWave("gigambient_7"), 1),
(ImportWave("gigambient_21"), 1),
(ImportWave("gigambient_25"), 1)
])))
));
RStarbaseInternalSound = GainSound(SFXGain,
PairedSound(
PitchSound(0.5, LoopingSound(ImportWave("shipint"))),
GainSound(-7, IntermittentSound(10, false, RandomSound([
(ImportWave("gigambient_1"), 1),
(ImportWave("gigambient_2"), 1),
(ImportWave("gigambient_3"), 1),
(ImportWave("gigambient_4"), 1),
(ImportWave("gigambient_5"), 1),
(ImportWave("gigambient_6"), 1),
(ImportWave("gigambient_7"), 1),
(ImportWave("gigambient_21"), 1),
(ImportWave("gigambient_25"), 1)
])))
));

//
// Wars Sounds - End
//


then on line 2055 oof mine, or 1990 of yours
CODE
//
// Wars Sounds - Begin
//

(600, sw_000ActivationSound),
(601, sw_001ShotSound),
(602, sw_001BurstSound),
(603, sw_002ShotSound),
(604, sw_002BurstSound),
(605, sw_003ShotSound),
(606, sw_003BurstSound),
(607, sw_004ShotSound),
(608, sw_004BurstSound),
(609, sw_005ShotSound),
(610, sw_005BurstSound),
(611, sw_006ShotSound),
(612, sw_006BurstSound),
(613, sw_007ShotSound),
(614, sw_007BurstSound),
(615, sw_008ShotSound),
(616, sw_008BurstSound),
(617, sw_009ShotSound),
(618, sw_009BurstSound),

//
// Wars Sounds - End
//

(620, fastShieldDeactivate),

//
// Wars Sounds - Begin
//

(621, sw_011MissileLaunch),
(622, sw_012MissileLaunch),
(623, sw_013MissileLaunch),
(624, sw_014MissileLaunch),
(625, sw_015MissileLaunch),
(626, sw_016probe1Sound),
(627, sw_017probe1Sound),

//
// Wars Sounds - End
//

(640, cloak1OnSound),

ok, you do have 2 parts in that, but it was easier to copy the block
Last edited by madpeople on Wed Feb 07, 2007 12:27 pm, edited 1 time in total.
Orion
Posts: 1733
Joined: Tue Jul 01, 2003 7:00 am
Location: Planet Min·ne·so·ta
Contact:

Post by Orion »

*CHHHK* "AHHHH CHARLIES EVERYWHERE!!!" *CHHHH*
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Jormagund
Posts: 279
Joined: Sat Jan 06, 2007 4:10 pm
Location: WVU

Post by Jormagund »

<--- waiting for TE's combo package...


TE is really good at organizing VCs with intuitive grouping...
They often hold boob fighting competitions and battle for the coveted Golden Bra of Nippal.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Im going to dl it just to hear cronos and guis sexy voices. Nice Work!
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
parcival
Posts: 2872
Joined: Tue May 03, 2005 7:00 am
Location: Greece

Post by parcival »

I am not trying to be a smart ass but IMO the recordings miss the Allegiance feeling.
The sample rate is different and it is noticeable (voices "too" clear).
Also some of them suffer from clipping.

Listen to this sample I made. I modified "vo_j_alephres.wav" by adding a little radio noise in the back and a click in the end (sample rate also changed according to Allegiance VCs).

Let me know if you need my help.
Last edited by parcival on Wed Feb 07, 2007 7:43 pm, edited 1 time in total.
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