Your_Persona wrote:QUOTE (Your_Persona @ Jan 12 2007, 02:56 AM) I would like to see you try doubling ALL of the faction Hitpoint multiplyers.
That could make for more fun, longer battles. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
_SRM_Strike700 wrote:QUOTE (_SRM_Strike700 @ Jan 12 2007, 03:35 PM) Might need to rebalance ammo loads then.
Your_Persona wrote:QUOTE (Your_Persona @ Jan 12 2007, 03:59 PM) Ok, and double all ammo loads /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Shizoku wrote:QUOTE (Shizoku @ Jan 12 2007, 07:42 PM) Double base hull too!
Camaro wrote:QUOTE (Camaro @ Jan 12 2007, 08:31 PM) double all base size scales!
i want palisades that take up 1/4 of the sector
Raveen wrote:QUOTE (Raveen @ Jan 13 2007, 10:29 AM) At least you may stand a chance of being able to dock then...
apochboi wrote:QUOTE (apochboi @ Jan 13 2007, 11:52 AM) LMAO true....Ps, i say change all gt bases to drydocks /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
juckto wrote:QUOTE (juckto @ Jan 13 2007, 12:08 PM) And double missile racks, and mine capacity.
jess_i_74 wrote:QUOTE (jess_i_74 @ Jan 14 2007, 09:44 AM) You'd have to double energy for energy weapons if you're doubling hull.
You go around in a circle and tada! You're back where you started.
(think how much easier bombruns would be if bombers were twice as hard to kill, etc.)
asheron2k wrote:QUOTE (asheron2k @ Jan 14 2007, 10:01 AM) Or just half all damage?

