Discussion / Announcement area for Dark Nebulae Core development.
Grim_Reaper_4u
Posts: 356 Joined: Wed Jul 30, 2003 7:00 am
Location: Netherlands
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by Grim_Reaper_4u » Fri Jan 12, 2007 2:17 pm
If you upgrade ass carriers to large rip in the GT-SY can you then rip cons to them?
Didn't try it but it seems possible /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" />
madpeople
Posts: 4787 Joined: Tue Dec 16, 2003 8:00 am
Location: England
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by madpeople » Fri Jan 12, 2007 2:19 pm
AI units can only rip to tele bases
only players can rip to tp probes and large rip carriers
Psychosis
Posts: 4218 Joined: Wed Oct 27, 2004 7:00 am
Location: California
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by Psychosis » Sun Jan 14, 2007 8:30 am
you can rip Gaurdians to them...
Gappy
Posts: 461 Joined: Wed Nov 08, 2006 7:35 pm
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by Gappy » Sun Jan 14, 2007 10:37 am
If you could rip constructors to Gt Assault carriers, then you could also rip them to assault ships, and that's... a little cheesy.
We've upped our standards. Up yours.
Grim_Reaper_4u
Posts: 356 Joined: Wed Jul 30, 2003 7:00 am
Location: Netherlands
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by Grim_Reaper_4u » Sun Jan 14, 2007 10:41 am
Gappy wrote: QUOTE (Gappy @ Jan 14 2007, 11:37 AM) If you could rip constructors to Gt Assault carriers, then you could also rip them to assault ships, and that's... a little cheesy.
Yup /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> Pitty we can't /cool.gif" style="vertical-align:middle" emoid="
" border="0" alt="cool.gif" />
madpeople
Posts: 4787 Joined: Tue Dec 16, 2003 8:00 am
Location: England
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by madpeople » Sun Jan 14, 2007 12:44 pm
yeah, i would very much like to tp cons in too /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
terrenblade
Posts: 261 Joined: Sun Aug 07, 2005 7:00 am
Location: Flying Invisable Warship
Contact:
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by terrenblade » Wed Jan 17, 2007 8:37 pm
Piloted CON then?
Mad? Oh yes, quite mad.
Vader shot the nans first.
madpeople
Posts: 4787 Joined: Tue Dec 16, 2003 8:00 am
Location: England
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by madpeople » Wed Jan 17, 2007 9:12 pm
removes build time,
just change the AI code, perhaps add a flag to enable it or not, the flag can be set in the new core format
Barrager
Posts: 341 Joined: Mon Dec 22, 2003 8:00 am
Location: Boston, Ma
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by Barrager » Fri Mar 02, 2007 3:38 pm
no freaking piloted cons! just kill the idea, it;s dead. it's like beating on a dead horse and then having sex with it. it's necrotic and stupid. Haven;t we torn the pilot cons idea apart enough? Can you people just get it out of your minds that it's a bad idea!
apochboi
Posts: 1744 Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland
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by apochboi » Fri Mar 02, 2007 4:05 pm
Barrager wrote: QUOTE (Barrager @ Mar 2 2007, 03:38 PM) no freaking piloted cons! just kill the idea, it;s dead. it's like beating on a dead horse and then having sex with it. it's necrotic and stupid. Haven;t we torn the pilot cons idea apart enough? Can you people just get it out of your minds that it's a bad idea!
Nice necro.