Commander's state set to AFK...

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General_Freak
Posts: 207
Joined: Tue Mar 29, 2005 8:00 am

Post by General_Freak »

I'm not sure if this is a bug or a feature, or a bug with a feature, but it's quite minor.

QUOTE Game Commanders can no longer launch the game when another Team Commander is looking at the game settings. [Your_Persona, radar][/quote]
Yesterday, my state was set to AFK whenever I went to the Team Settings or Game Settings windows, which I suppose will stop the one with game control from launching. When I returned to the lobby, however, my state was still AFK, and I had to manually remove my AFK state every single time I exited from the Team/Game Settings window.
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Tigereye
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Post by Tigereye »

Yeah that's by design.

It allows Team Commanders to validate that the settings are OK, and gives them the ability to tell the GC to fix something without the fear of allowing the game to launch prematurely.

In fact, Radar just finished another mod to Allegiance that improves this functionality. I'm pretty sure Dogbones locked R3 though, so we probably won't see it until R4. Don't quote me on that though - The dog can wag his tail to the left AND the right!

--TE


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Rakinite
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Post by Rakinite »

In R4 can we have a function that shows exactly what's been changed when game setts are changed?
Perhaps if someone sets starting money from Outrageous 9 to Medium 1.0 that setting could be highlighted or blinking or something the first time you go into game sets and look?
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madpeople
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Post by madpeople »

good god not blinking, highlighted yes, but not flashing.
finn_bryant
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Post by finn_bryant »

definitely agree with this....

especially helpful to newbies, i remember that i had no idea what had changed when it flashed and because i didn't know what it was i just gave up looking, at least if the changed bit was highlighted (mads right, no blinking) i would have been able to think.... outrageous? that doesn't sound good, and be able to form the mental link outrageous = bad game.

of course, i worked that out in the end anyway but it wouldn't have taken so long, and i don't look at the settings much still (just click on it to make it stop flashing)
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Rakinite
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Post by Rakinite »

Yeah, now that i think of it, blinking would be obnoxious. We'd also need a way to know what the previous setting was, though... perhaps have it show the old sett if you hover the mouse over it? Or is there a better way...
Nans are happy people. They fly around, give out repairs, and overall have a lot of fun. Why are we killing them when we can learn from their example?
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madpeople
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Post by madpeople »

Rakinite wrote:QUOTE (Rakinite @ Dec 3 2006, 03:17 PM) We'd also need a way to know what the previous setting was, though...
we do?
finn_bryant
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Post by finn_bryant »

careful, trying to add a piece of functionality is hard enough without increasing the complexity all the time, stick with just highlighting for now, add that later once this is done.
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