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Posted: Wed Oct 25, 2006 5:05 am
by Tigereye
Sourcecode for many of the 3rd party tools has been uploaded to the ThirdParty SVN Repository located at http://svn.alleg.net/svn/AllegThirdParty/

There's over 18mb of source there, so it will be easiest for you to checkout just the projects you need. Simply append the tool's name to the checkout source when checking out. IE: ICE:
http://code.google.com/p/allegice/AGM, AME, AMT, BetaRegistryHelper, CRC, CoreDump, CoreTool, ICE (old), IGCVal, MDLView, ObjRef2String, TAG, TEK, Update:
http://svn.alleg.net/svn/AllegThirdParty/Installer:
http://svn.alleg.net/svn/Installer_Client
http://svn.alleg.net/svn/Installer_ServerIf you have developed any tools whose source is not listed here, feel free to drop me a PM and I'll gladly upload it for you.

If you find bugs in any of these programs and have fixed the problem in your checkout, create a patch and PM me so it can be fixed.

Keep on coding,

--TE

Posted: Thu Oct 26, 2006 2:08 am
by Tontow
Cool! , Even some extra stuff that will help ppl figure out how to read and write the core files. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

What is TAG and AGM???

Posted: Thu Oct 26, 2006 2:58 am
by Tigereye
AGM is the Allegiance Game Manager that was made by KGJV. It lets you customize the "GameParameters" binary value in Allegiance\1.x\Server registry key to customize a local LAN game.

Unfortunately it hasn't worked since March 1st 2006 when we released the first release from the devteam. I've tried to compile it so it once again allows us to customize LAN games, but I couldn't get it to work. Please feel free to try and track down the problem and get it to work /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

TAG is Tigereye's Allegiance Gamelogger/Gizmo. It runs on the community's "trusted" servers and attaches to allsrv to harvest ingame events, log them, and send the log up to ASGS to be included in the central stats database. (no, it won't work right unless you are first cleared by ASGS to post stats)

--TE

Posted: Thu Oct 26, 2006 2:23 pm
by Tontow
Then, AMT would be the Allegiance Modelling Tool???

And what is TAG?

Posted: Thu Oct 26, 2006 2:30 pm
by Raveen
tontow wrote:QUOTE (tontow @ Oct 26 2006, 03:23 PM) Then, AMT would be the Allegiance Modelling Tool???

And what is TAG?
Tigereye wrote:QUOTE (Tigereye @ Oct 26 2006, 03:58 AM) TAG is Tigereye's Allegiance Gamelogger/Gizmo. It runs on the community's "trusted" servers and attaches to allsrv to harvest ingame events, log them, and send the log up to ASGS to be included in the central stats database. (no, it won't work right unless you are first cleared by ASGS to post stats)

Posted: Thu Oct 26, 2006 2:42 pm
by Tontow
Bah, I just woke up /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> .

Now bewear the oncomming onslot of, "ADD MDLUtility AND MDLfx!!!"

Posted: Thu Oct 26, 2006 6:16 pm
by Tontow
What where IGCVal and MDLView written in? My Visual C++ express 2005 dosen't want to open the projects.

Posted: Thu Oct 26, 2006 7:25 pm
by Your_Persona
c#

Posted: Fri Oct 27, 2006 1:43 am
by Tontow
Your_Persona wrote:QUOTE (Your_Persona @ Oct 26 2006, 12:25 PM) c#

Anyone know what editor was used?

Posted: Fri Oct 27, 2006 2:03 am
by Orion
tontow wrote:QUOTE (tontow @ Oct 26 2006, 08:43 PM) Anyone know what editor was used?
Probably Visual Studio .NET 2003 (for MDLView).