SRM vs SF

Tactical advice, How-to, Post-mortem, etc.
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TheBored
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Post by TheBored »

Wow. First of all, I would like to thank SF for a well played game. That was an hour and a half of pure fun.

SF was commanded by vlymoxyd. They went IC Adv. Exp then Sup later.
SRM was commanded by PsycHosis. We went IC Adv Exp, Starbase, Adv Tac.

Map: HiLo


SRM started off with a home U rock, sweetness already. We put our opening op mid high next to their home, and the tele stayed at home. Home exp was up shortly because our miners were relatively safe. They did not have an exp up yet, so we started to harass their miners all over the map. We killed one or two, but more importantly, we kept them from getting too much cash. They sent a tele down low next to a U rock while we put ops around the map. They got an exp up down low, that evened the field a bit. SF quickly send an op down low next to our home, just before hvies were up. Psych got Adv Cons up and we pushed an op into their op sector. While we pushed the op in, Psych went bombing (Not solo, but close to it) and got a tele mid low. SRM now owned the top and middle, SF owned low. SF bought HTTs and tried to get around the map, but the excellent probing by RacingPain, Kite, and friends made that pretty hard to pull off. SRM bought Hvy bombers and pushed bombers all over the place. Their garr was in a really crappy place, we bombed that at the same time they built a home sup. Thankfully, the Sup rock was also in a really crappy place. SRM built a Tac up high and started to go for sbs. The game slowed down a bit here, both sides were in a defensive position. We got the Sup during the slow period by pusing another op con in next to the sup. This gave us control of the map. SF decided that they would like some more . They killed our op high as they pushed an op in also. While they were going for the tele that was in there too, we bombed low (Both sides had an op in there). We killed that with ease because there was no tele in there. The decision was made to keep rolling onto the exp. We make it in there and blow the exp. Game over.

Game ID: http://asgs.alleg.net/asgsnet/recentgames.aspx?gameid=15309

There are some things that don’t really fit into the recap because I don’t really know when they happened. SF wasn’t on our miners the whole time, but they did kill 3 or 4 throughout the game. SRM killed quite a few miners because SF kept building them. We probably killed 5 or 6… not totally sure though.

Blake, Typh, and Psych were bombing all over the place and doing an awesome job at it (I don’t think we ever did buy HTTs…).

RacingPain and Kite were the scout whores for the match, it made their HTT runs more or less pointless.

Jaybird was our nan extraordinaire, he is the reason our miners lived past the Hvy Int mark.

Torke was all over the place, the fill in guy for the match. Need help killin the miner? He was there. Need probes or a nan? He was there.

Monk and I took the fun job, whoring where needed. Bomber escort, killing miners, defending miners, you name it we did it.

By points:

By kills:


Great game guys!

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
Firesedge
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Joined: Sun Apr 30, 2006 7:00 am
Location: Atlanta

Post by Firesedge »

aww man /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />
we just bombed your 2 ops and rushed ours when your bombers(as in plural) blew our exp
with your heav ints
/mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
and you got 1000 damn points!!nooo




"may the fires of the apocalypse rain upon you"
Psychosis
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Location: California

Post by Psychosis »

well, i wasnt trying to capture bases, and I figured that the 20k for HTT's would be much better spent on hvybbrs. Once my guys started rolling, I just grabbed a bomber, and suicided over and over and over in my bbr.

persistance and pure stubborness turned this game. It was good all the way around.
Striker
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Post by Striker »

_SRM_PsycHosis wrote:QUOTE (_SRM_PsycHosis @ Sep 19 2006, 07:25 PM) persistance and pure stubborness turned this game. It was good all the way around.

...and I'm sure with SF down by 3 pilots due to internet problems didn't hurt either... /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />
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Governing Latin America by the beach with sandals, socks, shorts, multi-colored balloons, and an iron fist since 2006.
TheBored
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Post by TheBored »

Two actually. There were two cadets on your team observing and one on ours. We kept the team numbers even (10 each I believe). That leaves you one down with Firesedge dropping every 5 mins /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
Striker
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Joined: Sun Nov 23, 2003 8:00 am
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Post by Striker »

_SRM_TheBored wrote:QUOTE (_SRM_TheBored @ Sep 19 2006, 08:57 PM) Two actually. There were two cadets on your team observing and one on ours. We kept the team numbers even (10 each I believe). That leaves you one down with Firesedge dropping every 5 mins /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

TB
Looks like Lightning dropped a few times as well and with one CDT who was observing quitting too.
Last edited by Striker on Wed Sep 20, 2006 3:39 am, edited 1 time in total.
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Governing Latin America by the beach with sandals, socks, shorts, multi-colored balloons, and an iron fist since 2006.
Grimmwolf_GB
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Post by Grimmwolf_GB »

Exp vs Exp usually end up as Htt vs Htt. Those games suck.
You were lucky, you had bomber runs vs htts, that is much better. (I am referring to the title of the thread)
Psychosis
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Post by Psychosis »

yeah, the game was already draggin, and I didnt care for capping all their stuff against hvy camps.
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