Vazix@AFS

Open forum for new Pilots.
Raven_42
Posts: 635
Joined: Sun Feb 18, 2007 3:22 pm
Location: Scotland

Post by Raven_42 »

Pods eject backwards from the ship iirc.

The idea about a stand-by caltrop builder is actually potentially useful, if there are multiple alephs they might use, and you will see them in time to build it. However, a built caltrop doesn't require these exceptions.

It IS possible to accurately position the miner at the far side of the rock from enemies, it can actually be very effective. If you have defence, their figs can't dumbfire it from range, having to either take a long route to approach at speed or slow down as they get to the rock (making themselves easy targets). It also makes proxing them much easier, as the rock acts as part of the shield for miner nans, limiting their way around proxes. Also, it can hide the miner, if they aren't paying attention. And it can cloak the defenders also.

Miner microing has lots of tricks, one of my favourites is to select it and give it the "Follow me" voice-chat as a fast way to send it to a nan. A miner that's following you can also be more effectively directed to steer the attackers through your prox. Just remember to send it back to dock at the right time.

There are alliances including sharing teles, I forget now if this is an R6 thing however (next version of alleg).
Last edited by Raven_42 on Thu Apr 19, 2012 4:34 pm, edited 1 time in total.

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HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Alliances are an R5 thing so available now. Just make have more then 2 teams then the GC can right click on teams and sort alliances, there is a checkbox in settings for shared teleporting I believe.
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fwiffo
Posts: 1525
Joined: Fri Sep 07, 2007 4:38 am
Location: CA, USA
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Post by fwiffo »

you can stay in @afs as long as you like. the typical reason to "leave" afs is so that they can be tagged by a squad (you cant have two tags under same callsign) so i have to technically remove you from the afs roster but everyones still welcome to stick around for as long as they like (either to ask questions or help out)
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A Spathi's Axiom for Survival: "The only brave Spathi is a dead Spathi. RUN YOU FOOLS!"
Vazix
Posts: 44
Joined: Tue Mar 13, 2012 1:45 pm

Post by Vazix »

Where is Slayer?

What to do with bios to stop enemy bombers early?

How to effectively stop enemy constructors invading? Early/Mid/Late game?

When the whole team is immersed in a bomb run every one minute, and the other minute is for going back I can't find anytime for probing (other teammates as well). When to probe? Without probing we lose and when 80% of our bbr runs fail and the other 20% is compensated by enemy expansion (not the tech path) and when we get bombed without a probe-warning they can easily kill us (their player in a bomb run/killed bases ratio is more efficient).
I think constantly attacking is not a good tactic if it doesn't work. Example of when it works: after a great bomb run 50% of enemies are still podded so you can continue bombing while enemies don't have enough players to counterbomb fast/painfull enough or quickly lose their tech bases if they don't defend.
In a small game, a good defense and a podded enemy far from his home gives you an enormous advantage and in big games a well spotted bomb run could give you more freedom to respond: counterattack or prox/camp the aleph.
I think the commander should be more interested in solving these problems, but sometimes- I am that commander, but sometimes I just want to play in a sinking ship knowing that I did my best as a crew member.
Last edited by Vazix on Fri Apr 20, 2012 11:55 am, edited 1 time in total.
jbansk
Posts: 589
Joined: Fri Dec 11, 2009 8:57 pm

Post by jbansk »

Phalanxe wrote:QUOTE (Phalanxe @ Apr 19 2012, 01:10 PM) agressive gameplay isnt IS going on killing frenzy and pod every voob u see.

agressive gameplay is constant offense to enemy's miners and drones.
Fixed
[15:25] <BBT_> oh, so da vinci's mona lisa isn't his work?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
jbansk
Posts: 589
Joined: Fri Dec 11, 2009 8:57 pm

Post by jbansk »

So as not to appear like I'm "trolling" and provide my opinion which is counter to Phalanxe's;

I disagree with his assessment that agressive gameplay is "NOT poding every voob you see".

My opinion is that killing anything that moves is agressive gameplay. That is how the very best in this game, play. Visit the leaderboard and sort those players by kill to death ratio or by kills per hour and you will see who is "best" at this game. Those individuals influence outcome positively, more than any other players. They are the most sought after players for any squad. They are the most "agressive" players in this community and they WILL pod or kill anything that moves regardless of whether it's a miner or a voob.

This is a forum and opinions of the people of this community should not be oppressed just because nj (a player with little ability) wants his (phalanxe's) opinion to prevail.

While my opinion maybe different than anothers, the reader should be allowed to form their own opinion based on the input of anyone who wishes to post a reply.

Quit policing this forum with a bias favoring the "admins" opinions. If your opinion differs from mine, then post your opinion and quit deleting my response.
[15:25] <BBT_> oh, so da vinci's mona lisa isn't his work?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
MonAG
Posts: 552
Joined: Mon Oct 17, 2011 11:37 am

Post by MonAG »

jbansk wrote:QUOTE (jbansk @ Apr 20 2012, 01:57 PM) My opinion is that killing anything that moves is agressive gameplay. That is how the very best in this game, play. Visit the leaderboard and sort those players by kill to death ratio or by kills per hour and you will see who is "best" at this game. Those individuals influence outcome positively, more than any other players. They are the most sought after players for any squad. They are the most "agressive" players in this community and they WILL pod or kill anything that moves regardless of whether it's a miner or a voob.
I think you are confusing aggresive, with effective. Anyone can fly aggresively, but if you suck at dogfighting, probably you will only get yourself podded over and over again.

Good dogfighter pilots will obviously fly aggresively. But that doesn´t mean that the inverse is true.
jbansk
Posts: 589
Joined: Fri Dec 11, 2009 8:57 pm

Post by jbansk »

MonAG wrote:QUOTE (MonAG @ Apr 20 2012, 02:08 PM) ...but if you suck at dogfighting, probably you will only get yourself podded over and over again.
Getting podded over and over is part of learning how to dogfight. If you never improve, than I agree that you are not effective.

Edit: I would also like to add that I never claimed that dogfighting was by itself, "agressive gameplay".

I stated "My opinion is that killing anything that moves is agressive gameplay." Killing means that you are successful and know how to dogfight.
Last edited by jbansk on Fri Apr 20, 2012 5:18 pm, edited 1 time in total.
[15:25] <BBT_> oh, so da vinci's mona lisa isn't his work?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

jbansk wrote:QUOTE (jbansk @ Apr 20 2012, 05:57 PM) While my opinion maybe different than anothers, the reader should be allowed to form their own opinion based on the input of anyone who wishes to post a reply.

Quit policing this forum with a bias favoring the "admins" opinions. If your opinion differs from mine, then post your opinion and quit deleting my response.
This forum is a non-trolling informative forum.

One word responses with quotes editted are pretty uninformative, come across as trolling, and will be deleted. Thank-you for your more informative response.


Personally I think there's a balance. There's plenty of useless dogfighting done which is not really aggressive in terms of the team (i.e. people staying near base and just killing scouts they see - nothing actively done to win the game or just massaging their e-peen or fighting in a Dm sector while the important action is elsewhere).

Please keep the drama out of this forum.
Last edited by notjarvis on Fri Apr 20, 2012 5:29 pm, edited 1 time in total.
MonAG
Posts: 552
Joined: Mon Oct 17, 2011 11:37 am

Post by MonAG »

jbansk wrote:QUOTE (jbansk @ Apr 20 2012, 02:12 PM) I stated "My opinion is that killing anything that moves is agressive gameplay." Killing means that you are successful and know how to dogfight.
I would ammend it to: "Trying to kill anything that moves is agressive gameplay". Killing it, or not, is irrelevant.

The original question is "when should you play aggressively while flying?", is aimed at situational awareness.
For example: if you are defending a con, and you travel half the sector away from the con to try to kill a fleeing voob, you are aggressive. Maybe you kill the voob, maybe not, won´t matter. But be sure you will be kicked out if the con dies in the meantime. ;)
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