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Posted: Thu Jun 11, 2009 11:31 pm
by Vlymoxyd
Hunter-killers are awesome missiles vs light ships. The problem is that they can still be countered by CMs and the price of destroyers is a bit prohibitive.

I remember cap ships in the MS days and it was a better system than what DN came up with imo.

SY was like a normal tech tree, you only paid for what you wanted instead of paying a lot of money for stuff you never planned to use. Of course, buying all tech is cheaper now than it used to be, but it's still a nerf imo.

IC MF rushes were much more powerfull when the MF research was 7.5k instead of 18k.

Posted: Wed Jun 17, 2009 6:54 pm
by Evincar
to make destroyers worth the money you need to buy them (i think they should be worth that much), doubling countermeasure resistance and missile capacity would be a good first approach. maybe arm time 1 second less and lock time .5 sec less

Posted: Thu Jun 25, 2009 4:49 pm
by Vlymoxyd
Yeah, I'd like a "more missile/faster lock/faster reload rate" change possibly with a damage nerf. One of the problem I have with hunter-killers is that 1 missile often brings down an enemy to 15% hull and I need to wait for a long time for the reload to get the kill. Even with the same Damage per second, this could be a serious boost to destroyers.

Posted: Wed Jul 08, 2009 12:52 pm
by KGJV
Fixing SY:

- make all SY ships FREE except those who can destroy major bases . So vettes, devs, dests, AS,AC, etc = free.
- reduce greatly cost of ships that can destroy major bases : $1000 for a frig, $2000 cruiser, $3000 for a battecruiser something like that

THEN

- you want to play the same boring games we play now: simply turn SY off

- turning SY on means you want to play caps games, exp/sup/tac becoming secondary tech in such games.

At least this way the 'sy flag' would have a real meaning.

Posted: Wed Jul 08, 2009 1:28 pm
by Adaven
KGJV wrote:QUOTE (KGJV @ Jul 8 2009, 07:52 AM) Fixing SY:

- make all SY ships FREE except those who can destroy major bases . So vettes, devs, dests, AS,AC, etc = free.
- reduce greatly cost of ships that can destroy major bases : $1000 for a frig, $2000 cruiser, $3000 for a battecruiser something like that

THEN

- you want to play the same boring games we play now: simply turn SY off

- turning SY on means you want to play caps games, exp/sup/tac becoming secondary tech in such games.

At least this way the 'sy flag' would have a real meaning.

Pretty much have to agree. Free/near free ships would work most consistently over a broad range of team sizes. Might require some slight tweaking of tech, but that can be sorted out later.

Posted: Wed Jul 08, 2009 2:22 pm
by Death3D
But how do we stop making single-player combat ships obsolete every time you get SY?

Posted: Wed Jul 08, 2009 2:56 pm
by Jyppa
How about raising SY build/research times a lot? Say, 30 min research time or so. That way, you need a complementary tech for the midgame, and endgame has a natural start when the capitals start rolling out. Also makes defending your shipyard an important game element with a lot of tactical implications.

Posted: Wed Jul 08, 2009 3:15 pm
by spideycw
KGJV wrote:QUOTE (KGJV @ Jul 8 2009, 08:52 AM) Fixing SY:

- make all SY ships FREE except those who can destroy major bases . So vettes, devs, dests, AS,AC, etc = free.
- reduce greatly cost of ships that can destroy major bases : $1000 for a frig, $2000 cruiser, $3000 for a battecruiser something like that

THEN

- you want to play the same boring games we play now: simply turn SY off

- turning SY on means you want to play caps games, exp/sup/tac becoming secondary tech in such games.

At least this way the 'sy flag' would have a real meaning.
Sounds like a fast way to make IC SY super duper powerful again

Posted: Wed Jul 08, 2009 5:07 pm
by Freyja
Please make freighters more useful, otherwise there's not a huge point in having them as an option.

Posted: Wed Jul 08, 2009 5:53 pm
by KGJV
spideycw wrote:QUOTE (spideycw @ Jul 8 2009, 05:15 PM) Sounds like a fast way to make IC SY super duper powerful again
no if you tune timing or pre-req so that all faction have SY up at roughly the same time.