Use ICE to compare next time.Adaven wrote:QUOTE (Adaven @ Jul 6 2010, 08:33 PM) Yeah I was talking about just 1 hvy scout type available at loadout. I figured there'd be some kinks with the sig, didn't realize there was a regen nerf in there as well.
QUOTE Lower regen does hurt bomber/htt runs, but on the other hand, you'll be able to rip more scouts in at will.[/quote]
What about miners or cons? Con pushing especially. You'd be better off not researching hvy scouts at all if you plan to use anything that requires extended nanning. While that would certainly solve the heavy scout problem, I don't think its the ideal way to do so.
QUOTE Sig is likely going to be more tricky. TP2 would be much harder at current SR sig. Maybe a reduction in sig would be in order. How much? I have no idea.[/quote]
This returns to my point about SR scouts being hard to find. They shouldn't be, because of how much of a bonus it is to be an SR scout in the first place. Pros: Is SR capable. Cons: Costs money (removed in your idea) and is easier to find than normal scout. Also the energy nerf, but thats there more to limit its SR capability.
QUOTE I'm thinking you're probably best off by just making the current hvy SR the only hvy available and seeing how that shakes things up before trying to second guess how to fix it completely.[/quote]
That sounds like a really, really bad idea given that significant issues have been raised with your idea but no solutions given.




ACS grad since 2nd Feb. 2010