Eh, I don't wanna push it too much(cause sector sector overload just affect a few games a week), but I really don't see the point of just raising the limit. I've noticed that whenever people expect to have a game that could trigger sector overload, they ask a raise of the limit. So my point is: If we're gonna raise the limit whenever we think it could be reached, why not just make it 200 right now and never have to bother with it anymore?
Oh and also, Pkk brought up good points about belters tp2.
But my opinion on it is a bit larger... Going sup vs belters is currently a bad idea most of the time imo.
Being able to use TP2 without even buying a sup is one reason, but what about being able to steal ab2/ac2? booster 2? dumb2?
Of course, belters can steal prox2 from exp and hunters from tac(For GS/bombers), but the effect is nowhere like stealing TP2/AC2/AB2.
When you go sup against belters, you just end up giving lots of free tech to your enemy or you end up not buying many important ones. Hopefully, you need adv figs to use galvs, but that's about it. For reasons I don't understand, I see people going sup against belters often when it is clearly not the best idea. You'd be surprised how many teams will go sup to counter belt tac and will buy ab2 for the enemy SBs.
I don't see any easy and fun solution to the problem, but I don't think that just making TP2 and other sup tech requires a sup would be the best solution.
Ohh, here's an idea: You let belters keep techs that they researched only after they got the tech base?
So here's how it would works:
Belters steals booster 2, they don't have a sup, they can't use it.
Belters gets a sup, they can use booster 2.
Belters loses the sup, they can still use booster 2.
The easiest way to do that would be to put an object in the belter tech constructors that unlocks the sup def. With this method, you'd unlock all researched/picked up sup tech forever whenever you would build a sup con, but they would be unavailable before. When the sup con would launch, you'd get "conname" has secured "name of the object".
I'm mostly brainstorming there...
CC_02 Feedback
One of the major reasons I go belters is so I can pickup all the tech on the map and use it, regardless of wether or not I have the tech base. Don't start changing the way these factions are played just because of some "precieved" balance issue.
But yes, Belts needs to loose tp2 if it looses it's sup. Tp1 can stay, but not tp2. And consider making xrm linked to loosing your tech base as well.
But yes, Belts needs to loose tp2 if it looses it's sup. Tp1 can stay, but not tp2. And consider making xrm linked to loosing your tech base as well.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
All factions keep TP1, if they loose sup and starbase.guitarism wrote:QUOTE (guitarism @ Oct 11 2008, 05:39 AM) Tp1 can stay, but not tp2.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
If you want to stop the lag that happens when you get too many players in a sector ... why not just stop new people entering the sector?
Alephs spit you out the way you came in, or alternatively repel you instead of sucking you in. (The second option would be cooler, but I expect would require much much more work to code.)
Trying to launch from base displays "Launch failed due to X". Trying to teleport in gives you "Teleport aborted".
Sounds simple, no?
Alephs spit you out the way you came in, or alternatively repel you instead of sucking you in. (The second option would be cooler, but I expect would require much much more work to code.)
Trying to launch from base displays "Launch failed due to X". Trying to teleport in gives you "Teleport aborted".
Sounds simple, no?
Last edited by juckto on Sat Oct 11, 2008 9:54 am, edited 1 time in total.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Juckto, that would be exploited!juckto wrote:QUOTE (juckto @ Oct 11 2008, 10:48 AM) If you want to stop the lag that happens when you get too many players in a sector ... why not just stop new people entering the sector?
Alephs spit you out the way you came in, or alternatively repel you instead of sucking you in. (The second option would be cooler, but I expect would require much much more work to code.)
Trying to launch from base displays "Launch failed due to X". Trying to teleport in gives you "Teleport aborted".
Sounds simple, no?
Attacking force A attacks with every man they have. The defence force can only lanuch 10 people as a defence due to overwhelming attacking numbers...
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?


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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.


what about if you try and launch from a basejuckto wrote:QUOTE (juckto @ Oct 11 2008, 10:48 AM) If you want to stop the lag that happens when you get too many players in a sector ... why not just stop new people entering the sector?
Alephs spit you out the way you came in, or alternatively repel you instead of sucking you in. (The second option would be cooler, but I expect would require much much more work to code.)
Trying to launch from base displays "Launch failed due to X". Trying to teleport in gives you "Teleport aborted".
Sounds simple, no?
also, is there a way to remove the thing where the aleph appears to suck you in? cos i find myself in situations where i really wanna sit just in the aleph so i can backpedal away if needed quite alot. ireally should make a thread somewhere for this, but im not that bothered.
[quote=""juckto""]Trying to launch from base displays "Launch failed due to X"[/quote]RedAvian wrote:QUOTE (RedAvian @ Oct 16 2008, 06:55 PM) what about if you try and launch from a base
also, is there a way to remove the thing where the aleph appears to suck you in? cos i find myself in situations where i really wanna sit just in the aleph so i can backpedal away if needed quite alot. ireally should make a thread somewhere for this, but im not that bothered.
Read please.
Also the thing where it "sucks you in" is a feature. Removing it would be cheeting.
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?


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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.









