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Posted: Wed Feb 07, 2007 5:23 am
by jgbaxter

Posted: Wed Feb 07, 2007 6:46 am
by mesial
I was thinking more of HiHigher (i think it's called) with the center directly connecting

Posted: Thu Feb 15, 2007 6:07 am
by WhiskeyGhost


sorry if this is a necro-post, but i forgot to add this map theory in........don't recall seeing a map like it

Posted: Thu Feb 15, 2007 9:07 am
by Raveen
Too many easily defended back-sectors for my liking. You'll end up with all the combat in the middle sectors and free mining in the back sectors I fear.

Posted: Thu Feb 15, 2007 9:14 am
by juckto

Posted: Thu Feb 15, 2007 11:28 pm
by WhiskeyGhost
Raveen wrote:QUOTE (Raveen @ Feb 15 2007, 03:07 AM) Too many easily defended back-sectors for my liking. You'll end up with all the combat in the middle sectors and free mining in the back sectors I fear.
well, either that, or you could say it would be very easy to bomb rush with there being 2 sectors to the enemy garrison. Thanks for the input though, I'll consider that if i come up with any more thoughts....

Posted: Wed Feb 21, 2007 2:32 am
by apochboi
I wouldnt consider any post on this a necro, im still working on maps, will post some more probably tomorrow. Like the idea Wisky, but I dont like the back sectors too much.

Posted: Mon Mar 05, 2007 2:20 am
by FlingPu


My first map... yay or nay?

Posted: Mon Mar 05, 2007 8:36 am
by Mordechaj
i'd remove the sectors that have only 2 alephs, to force faster game, but that might be considered too small.

(i like the general idea)

Posted: Mon Mar 05, 2007 11:43 pm
by FlingPu
Are 2 aleph systems bad or are the total 14 sectors too much?