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Catch-all for all development not having a specific forum.
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Freeza
Posts: 304
Joined: Sat Mar 05, 2005 8:00 am
Location: Northeast, U.S.A.

Post by Freeza »

[quote=""Weed""]and I've been able to import the trident into milkshape using nothing but beer and pretzels[/quote]
No milk? Shocking! /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
pamelapeopleola wrote:got bases?
Bases...2 weeks™
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To Punish and Enslave...
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »




I have rediscovered freetime
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Gothmog
Posts: 318
Joined: Wed Feb 15, 2006 8:00 am
Location: Olympia, WA, USA

Post by Gothmog »

General_Trageton wrote:QUOTE (General_Trageton @ Oct 25 2006, 04:18 AM) Unfortunately XWA has certain limits to textures in size and color depth(8bit).

It only allows 2^n pixel counts with n between 3 and 8, so the textures can be 256x256 pixels at max. To have a nice detail to the textures therefore requires quite a lot of them. The max number for textures in XWA is 100.

I already scraped that limit with some of my newer models, e.g. my new Warhammer with somewhat around 95 textures .... /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
*cough* star wars ripoff *cough*



Or is that a voinian dreadnought?

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Xeretov wrote:QUOTE (Xeretov @ Oct 29 2009, 01:24 PM) I feel a great disturbance in the Force. As if hundreds of voobs cried out for nerfs, and were suddenly silenced.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

ROFL

go google XWA /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Raveen
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Location: Birmingham, UK
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Post by Raveen »

The Warhammer is somewhat larger than the standard ISD. Check it, and other projects by General Trageton out here.
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Spidey: Can't think of a reason I'd need to know anything
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

Low res first, high res second, high res is the resolution of the originals, more or less, since I cannot perfectly convert the texture coordinates as they are in the OPTS, I can only do the best I can, and I hope it is good enough.

Bomber/Gunship "Stingray"



Destroyer "Warbird"



Fighter "Nemesis"



Interceptor "Vampire"



Scout "Sentinel"



Stealth Fighter/Bomber "Octopus"



Miner



Constructor



Lifepod (No high res version, this texture fits on 512x512)



Working on:

Mammoth (carrier/assaultcarrier/assault ship) Textures are reassigned, needs to be scaled, needs joints, needs cvh



Trident (frigate/cruiser) Needs textures reassigned, needs to be scaled, needs joints, needs cvh
Leviathan (battleship) Needs textures reassigned, needs to be scaled, needs joints, needs cvh

Bases: NONE in progress
Last edited by Weedman on Sun Jan 28, 2007 3:09 am, edited 1 time in total.
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Nice work! Really nice work.
Allegiance Terror Alert Level: HIGH
Freeza
Posts: 304
Joined: Sat Mar 05, 2005 8:00 am
Location: Northeast, U.S.A.

Post by Freeza »

Sweet. I wish my dialup didn't take 10 minutes to download the pictures though. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
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To Punish and Enslave...
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

3 to go!

Admittedly the most detailed 3 ships of them all however. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

That scout look like it could pwn a TF scout anyday. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
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