feedback wanted on a few possible code changes
2.1 - scan ranges only. this is full 'fog of war'. you wont know real time he3 level of a rock if it is too far from your op/ref.
If you're going to do it, do it right.
If you're going to do it, do it right.
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?


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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.


I don't see much of a difference between 2.1 and 2.2 from a gameplay level. I mean, what's the chances of you having an outpost in a sector and needing to check the he levels to see if they are mining it? The outpost will almost certainly spot the miner anyway, and if it doesn't then kudos to the other team for uber assault mining!
Therefore, I would say 2.1.
Therefore, I would say 2.1.


spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
Yes...I have....and I think this will change PUG's, it may make it tougher, but it will put the emphasis on probing even moreso. Comm's will just have to get folks to probe sectors and/or scout. Or build something everywhere :-)SaiSoma wrote:QUOTE (SaiSoma @ Aug 5 2008, 10:38 PM) Have you PLAYED a PU game lately badge?
And KG....not sure if this was suggested, but what if different objects have different scan ranges for rocks? ints would be low, scouts high, , probes would be high I guess, and bases would see the whole sector?
It would add to the realism factor.
I like the toggle idea, it allows folks to test it out first...

THERE WILL BE MORE SNEAKING!!!
+ left shift FTW!
+ left shift FTW!
I decided to relive the days gone by in my new blog.
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?


---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.


There's something I don't understand. These changes have been suggested often and I always had the impression that it seemed too hard to code(Something related to how F3 and the server works).
If it's easy, I'm all for it.
I don't see any reasons not to add it. It would make the game more complex in a very good way. I also remember when you could talk to constructors... I don't see anyone asking to have this "feature" back and the arguments against it are about the same.
Teamwork requirement + stealth mining sounds fun.
As for the technical part:
I don't like the idea of making rocks update with any objects and prefer the scan range way. In any large game, all teams would always send a (2) to drop a probe in every sector and the whole idea would be kinda pointless(It would make no difference 95% of the time).
Idea: Would it be possible(I mean easily) to give different sig value to rocks that are spotted and those that aren't?
Rocks could have a 1.5x or 2x sig penalty for teams that spotted them. With that idea, you might not even have to add the "all rocks eyed in controlled sector" idea.
But since I seem to remember that it was a hard change while it seems like its not, I'm going to repost all my ideas /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> and hope that they aren't that hard to add as well.
If it's easy, I'm all for it.
I don't see any reasons not to add it. It would make the game more complex in a very good way. I also remember when you could talk to constructors... I don't see anyone asking to have this "feature" back and the arguments against it are about the same.
Teamwork requirement + stealth mining sounds fun.
As for the technical part:
I don't like the idea of making rocks update with any objects and prefer the scan range way. In any large game, all teams would always send a (2) to drop a probe in every sector and the whole idea would be kinda pointless(It would make no difference 95% of the time).
Idea: Would it be possible(I mean easily) to give different sig value to rocks that are spotted and those that aren't?
Rocks could have a 1.5x or 2x sig penalty for teams that spotted them. With that idea, you might not even have to add the "all rocks eyed in controlled sector" idea.
But since I seem to remember that it was a hard change while it seems like its not, I'm going to repost all my ideas /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> and hope that they aren't that hard to add as well.
This makes a lot of sense.deathgoat wrote:QUOTE (deathgoat @ Aug 5 2008, 10:11 AM) the build sphere removal....
what if we made the build sphere alone have a really high signature (ie. 1000%+) .. you have to imagine that kind of action (transforming a rock into a base) emits a tremendous amount of energy..
All proposed changes make for a more realistic gameplay, so I like them.
He said MORE realistic.
Could you please learn what a qualifier is before talking
Could you please learn what a qualifier is before talking
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
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quackdamnyou
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I like it, all. Consider helium level fix a nerf to exp, and champy /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
If we do this can we have helium levels update without docking? I heard the technical argument against this way back when but thought I'd see if it might be possible as part of this change. Have them update whenever you hover over the sector on minimap? Kind of a nice trade-off for the miner offense whores.
If we do this can we have helium levels update without docking? I heard the technical argument against this way back when but thought I'd see if it might be possible as part of this change. Have them update whenever you hover over the sector on minimap? Kind of a nice trade-off for the miner offense whores.

