feedback wanted on a few possible code changes

Development area for FreeAllegiance's Community Core.
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KGJV
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Post by KGJV »

Some old, leftover, 'easy to do' code changes that we could do. I'd like your feedback on these:

1. Game status panel ('g' key):
- don't count unspotted bases in the current result (except starting bases). point: it's rather unfair to use this panel to see if the enemy has build a tech base (specially a sy) without having it scouted.

2. Rocks on minimap/command view:
For uncontrolled sectors:
- don't remove a "consumed" (base built on or destroyed) special rock from the minimap (and all rocks in command view) until actually scouted again. same reason as above.
- same wise don't update He3 levels for a team unless this team actually 'scan' these informations.
Once you control a sector (or share control), you'll get full real-time sector information for all rocks whatever the base scan range. if you have only probes and ship flying in that sector, scan ranges will be used.

3. F5 investments for base constructors requiring special rocks (tech bases, spec mines):
- remove the restriction that prevent to invest unless such rocks exists (scouted). Just let it be like any other investments even if they're no available rocks at all. Just display a warning if no required rock is currently known. Point: Comms should know what they are doing /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> and it allows to pre-invest in tech base cons earlier (at your own risk of course).

Except for the last change, all these changes are about removing 'free and unfair informations'. you want to know what happened or is happening in a sector: you need to have a base or probes in it or people scouting it.

edit: removal of build sphere too if not in scan range/controlled sector.
edit: numbered the proposed changes
Last edited by KGJV on Wed Aug 06, 2008 4:00 am, edited 1 time in total.
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Dorjan
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Post by Dorjan »

I love all but the last, that one is a "meh" point for me.
I decided to relive the days gone by in my new blog.
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Raveen
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Post by Raveen »

i'd be happy with 1 and 2. I think they're necessary changes. As for 3, I'd personally much rather you sorted out the randomising alephs to allow static alephs for custom maps (as well as random ones of course).
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takingarms1
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Post by takingarms1 »

These are all really good, really long overdue changes. I always thought it was unfair the amount of information that can be had without even scouting.

There will be some degree of learning curve here, especially for the F5 investing in cons change, but we should not dumb down allegiance to the lowest common denominator.
Last edited by takingarms1 on Tue Aug 05, 2008 11:59 am, edited 1 time in total.
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SouthPaw
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Post by SouthPaw »

I think that they are all "no-brainers".
KGJV
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Post by KGJV »

Raveen wrote:QUOTE (Raveen @ Aug 5 2008, 01:14 PM) As for 3, I'd personally much rather you sorted out the randomising alephs to allow static alephs for custom maps (as well as random ones of course).
Open a topic for that one (or bump an old one if it already exists) so we can stay focused /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
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Gandalf2
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Post by Gandalf2 »

Oh please, please yes.

Good idea about the warning, I guess it would just replace the current "No Uranium asteroid available" message that appears on the button.
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
Correct
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Post by Correct »

1 & 2 seem fair.

3 is a little stupid commander unfriendly, and boy do we have a lot of those.

4, the aleph thing would be neat.

5, a post on boosters would also be great /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />

P.S. I can see a voob comm buy an Exp con at the start only to find out 10 minutes later the only u rock is in the enemy home.
Last edited by Correct on Tue Aug 05, 2008 12:48 pm, edited 1 time in total.
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
KGJV
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Post by KGJV »

Correct wrote:QUOTE (Correct @ Aug 5 2008, 02:46 PM) 5, a post on boosters would also be great /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />
I did thatjust after we talked about it /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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Correct
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Post by Correct »

Ah you put it in a deep dark secret room that no one ever goes near. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
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