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Posted: Tue May 13, 2008 2:01 pm
by apochboi
We dont really need it, That was the point i was trying to make.
Posted: Tue May 13, 2008 5:36 pm
by Ramaglor
Why not? We could use those stats to check our work, or look for factions/tech paths that are forgotten when it comes to balancing.
Posted: Tue May 13, 2008 5:58 pm
by apochboi
Allegiance is full of variables, the stats would be next to useless. I mean a team of vets vs a team of noobs using any tech path in any faction can win. This is why that information is flawed. We do not need it. We play the game, we get the feedback from the community, asking tigereye to go ahead and compile alot of information is a big waste of his time. I wont say anymore on this matter I honestly have no idea why we need that sort of information.
Posted: Tue May 13, 2008 9:29 pm
by Grim_Reaper_4u
/wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" /> Apo /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />
Posted: Tue May 13, 2008 9:37 pm
by pkk
Ramaglor wrote:QUOTE (Ramaglor @ May 13 2008, 07:36 PM) Why not? We could use those stats to check our work, or look for factions/tech paths that are forgotten when it comes to balancing.
TF on DN 4.60 sucks, why?!Only noobs play TF, other side is stacked, just because ppl think TF sucks.If TF wins a game, it's noobs vs noobs or TF is stacked.
Think about it... /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
http://asgs.alleg.net/asgsnet/factionstats.aspx
Posted: Tue May 13, 2008 9:48 pm
by cashto
Faction win rates can become a self-fullfilling prophecy.
I.e., vets come to believe (perhaps for good reason, perhaps not) that faction X sucks; the result is that vets start avoiding faction X, faction X always gets stacked against and its win rate goes down, thus providing objective evidence that faction X, in fact, sucks. It goes back to the whole "it's not unbalanced until someone knows it's unbalanced" phenomenon.
Posted: Wed May 14, 2008 1:33 am
by Ramaglor
Both of those problems are trivial..... 1) the stats could be made only available to their respective core devs, and 2) I assume it would be relatively simple to filter the games for stacks (also assuming we have an unbroken stat system).
Posted: Wed May 14, 2008 8:58 pm
by Grim_Reaper_4u
Ramaglor wrote:QUOTE (Ramaglor @ May 14 2008, 03:33 AM) I assume it would be relatively simple to filter the games for stacks (also assuming we have an unbroken stat system).
`2 on both counts /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Posted: Wed May 14, 2008 10:06 pm
by Lykourgos
There's a difference between saying "stats would not be excellent predicters of balance because it's not true that every faction is played by teams constituting a gaussian skill curve" and saying "stats are completely useless because every faction will win sometimes".
I'd like to see them, even if I don't think that a core dev should mindless obey the stats.