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Firesedge
Posts: 9
Joined: Sun Apr 30, 2006 7:00 am
Location: Atlanta

Post by Firesedge »

damn..those command caps look like star destroyers from star wars!
ship designs are very unique and original.. I love it! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
i hope the base designs are just as good /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />




"may the fires of the apocalypse rain upon you"
chasov
Posts: 41
Joined: Sun Mar 19, 2006 8:00 am
Location: Minnesota

Post by chasov »

nice! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
madpeople
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Post by madpeople »

Raindog wrote:QUOTE (Raindog @ Oct 22 2006, 05:51 PM) General_Trageton makes everyone's models look bad, including Microsoft's models.
i think it is the textures that really make the models

what res are those textures at? i'm looking at the top of the second close up screen
Raveen
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Post by Raveen »

madpeople wrote:QUOTE (madpeople @ Oct 23 2006, 09:25 AM) i think it is the textures that really make the models

what res are those textures at? i'm looking at the top of the second close up screen
The original textures weren't made as one UV mapped tex so it's hard to compare. XWA (the game GT is modelling for) likes models to have lots of seperate, small, textures so each part of the ship is likely a seperate texture of anything up to 256^2 (iirc).

No idea what resolution the Alleg converted models are at though.
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Spidey: Can't think of a reason I'd need to know anything
madpeople
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Post by madpeople »

alleg can do multi textures on one model i think...
Raveen
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Post by Raveen »

Yes it can, but it's a monumentally stupid way to texture a model. Also I'm not sure how well Alleg copes with many multiple texs per model. The most I can think of is 3 for some bases. For XWA you're looking at 20+.
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Spidey: Can't think of a reason I'd need to know anything
General_Trageton
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Post by General_Trageton »

Unfortunately XWA has certain limits to textures in size and color depth(8bit).

It only allows 2^n pixel counts with n between 3 and 8, so the textures can be 256x256 pixels at max. To have a nice detail to the textures therefore requires quite a lot of them. The max number for textures in XWA is 100.

I already scraped that limit with some of my newer models, e.g. my new Warhammer with somewhat around 95 textures .... /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

Last edited by General_Trageton on Tue Oct 24, 2006 6:19 pm, edited 1 time in total.
ESS Supreme Commander Vince Trageton
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

ok freeza, this one is finally converted

QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Weedman
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Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

and I've been able to import the trident into milkshape using nothing but beer and pretzels
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
madpeople
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Post by madpeople »

got bases?
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