Belters change seems to work. They still feel like belters, but flying the figs and ints is no longer painful. I look forward to seeing them tested in SGs. (And yes Smiter*, you can go belters exp without me bitching at you.... once).
*alternatively Grav, Phantom or the rest of you pervs...
CC_12 Changelog
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NightRychune
- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am
Isn't this exactly the same with the old op? They are docking at the same distance unfortuantely, but at least the door is not as humongous now.NightRychune wrote:QUOTE (NightRychune @ Apr 4 2011, 02:09 AM) encountered some issues with the new TF outpost
miners line up VERY close to the door when they proceed to dock, close enough that simply turning to line up with the op will cause them to dock way too quickly, and it's incredibly easy to just nudge them into the base as a friendly
Does anybody know how to set the docking approach distance? From what I have tested, miners line up very close to all the fan-made bases I've tested.
Last edited by Adept on Mon Apr 04, 2011 4:26 pm, edited 1 time in total.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
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RealPandemonium
- Posts: 649
- Joined: Sat Sep 20, 2008 7:32 am
- Location: NY
Drone lineups aside, the new TF op model is ugly. TF ops were one of the nicer looking bases imo.
IMO Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
There will be a poll for CC14 regarding the new/old models. Rest assured that we're not just going to go our own way on themRealPandemonium wrote:QUOTE (RealPandemonium @ Apr 5 2011, 06:26 PM) Drone lineups aside, the new TF op model is ugly. TF ops were one of the nicer looking bases imo.



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
o.ORealPandemonium wrote:QUOTE (RealPandemonium @ Apr 6 2011, 02:26 AM) Drone lineups aside, the new TF op model is ugly. TF ops were one of the nicer looking bases imo.
Try turning up your gaphics settings there Pandy. The texture is currently a 2048 one. A low end one for luddites will come eventually.
Last edited by Adept on Wed Apr 06, 2011 1:56 pm, edited 1 time in total.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Does the concept of "what I may find appealing may not necessarily be what someone else would find appealing" have no meaning to you?
Or do you plan to solve your problems the Christian way, by taking anyone who opposes you and converting or silencing them?
Or do you plan to solve your problems the Christian way, by taking anyone who opposes you and converting or silencing them?
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.

