CC_12 Changelog

Development area for FreeAllegiance's Community Core.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Belters change seems to work. They still feel like belters, but flying the figs and ints is no longer painful. I look forward to seeing them tested in SGs. (And yes Smiter*, you can go belters exp without me bitching at you.... once).


*alternatively Grav, Phantom or the rest of you pervs...
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

encountered some issues with the new TF outpost

miners line up VERY close to the door when they proceed to dock, close enough that simply turning to line up with the op will cause them to dock way too quickly, and it's incredibly easy to just nudge them into the base as a friendly
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

NightRychune wrote:QUOTE (NightRychune @ Apr 4 2011, 02:09 AM) encountered some issues with the new TF outpost

miners line up VERY close to the door when they proceed to dock, close enough that simply turning to line up with the op will cause them to dock way too quickly, and it's incredibly easy to just nudge them into the base as a friendly
Isn't this exactly the same with the old op? They are docking at the same distance unfortuantely, but at least the door is not as humongous now.

Does anybody know how to set the docking approach distance? From what I have tested, miners line up very close to all the fan-made bases I've tested. :doh:
Last edited by Adept on Mon Apr 04, 2011 4:26 pm, edited 1 time in total.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

Thanks Night
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
RealPandemonium
Posts: 649
Joined: Sat Sep 20, 2008 7:32 am
Location: NY

Post by RealPandemonium »

Drone lineups aside, the new TF op model is ugly. TF ops were one of the nicer looking bases imo.
Image IMO
Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

RealPandemonium wrote:QUOTE (RealPandemonium @ Apr 5 2011, 06:26 PM) Drone lineups aside, the new TF op model is ugly. TF ops were one of the nicer looking bases imo.
There will be a poll for CC14 regarding the new/old models. Rest assured that we're not just going to go our own way on them
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

RealPandemonium wrote:QUOTE (RealPandemonium @ Apr 6 2011, 02:26 AM) Drone lineups aside, the new TF op model is ugly. TF ops were one of the nicer looking bases imo.
o.O

Try turning up your gaphics settings there Pandy. The texture is currently a 2048 one. A low end one for luddites will come eventually.


Last edited by Adept on Wed Apr 06, 2011 1:56 pm, edited 1 time in total.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Does the concept of "what I may find appealing may not necessarily be what someone else would find appealing" have no meaning to you?

Or do you plan to solve your problems the Christian way, by taking anyone who opposes you and converting or silencing them?
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Wow, haven't seen the new TF op in-game yet but I will be honest, it's not aesthetically pleasing for me. If FF was on I would bomb it.
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djrbk
Posts: 2341
Joined: Tue Jul 01, 2008 5:51 am

Post by djrbk »

Looks like a Mycon sporeship from Star Control so I love it.
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