Why don't you read the posts before yours?pkk wrote:QUOTE (pkk @ Apr 25 2010, 03:17 PM) Why don't you use fixed alephs?
Map Pack 3
Here are some maps i made today while i was bored enough for it.
Small Granite
Some random map that after rearraging alephs to look well (according to wiki) it ended up looking like a compressed Granite. Maybe it has to do with me loving that map.
A small map with 10 sectors of pure fun for small games. No special features
Fractal (small)
Well it's not exactly a fractal, but i liked the name.
Alephs leading to home sectors from the inner square have 0.9 sig.
Fractal (large)
It's not bigger than the last one, but with the home sectors further appart it seems so.
No special features, unless the case i forgot to turn the 0.9 sig from the other one, which i don't think happened.
No Man's Land
Some experiment i thought would be fun, but i'm just sending it to make the list bigger since i don't have much hopes for this to get into the pack.
All the 3 mid sectors have NO ROCKS on them, so you can't build bases or anything there. You need to push your cons and even then you can't secure your back from sneaky pushes. FYI, i tried to make sure no rocks were on the sectors by putting one rock like 10k from the middle with 10% sig, according to wiki that should avoid randomizing, no?
Surrounded
And last but not least, i made another map which looked totally random and after rearranging the alephs it looked TOTALLY LIKE XENON
. Now i've realized Xenon is just a star with some other connections. However i'm submitting this as a modification of Xenon:
Yellow has Garr on the high sector and an Op low. Blue starts with home rip (not guaranteed to face green door!!). All alephs connecting yellow's home to blue's have 0.8 sig.
And that's it for now.
Small Granite
Some random map that after rearraging alephs to look well (according to wiki) it ended up looking like a compressed Granite. Maybe it has to do with me loving that map.
A small map with 10 sectors of pure fun for small games. No special features
Fractal (small)
Well it's not exactly a fractal, but i liked the name.
Alephs leading to home sectors from the inner square have 0.9 sig.
Fractal (large)
It's not bigger than the last one, but with the home sectors further appart it seems so.
No special features, unless the case i forgot to turn the 0.9 sig from the other one, which i don't think happened.
No Man's Land
Some experiment i thought would be fun, but i'm just sending it to make the list bigger since i don't have much hopes for this to get into the pack.
All the 3 mid sectors have NO ROCKS on them, so you can't build bases or anything there. You need to push your cons and even then you can't secure your back from sneaky pushes. FYI, i tried to make sure no rocks were on the sectors by putting one rock like 10k from the middle with 10% sig, according to wiki that should avoid randomizing, no?
Surrounded
And last but not least, i made another map which looked totally random and after rearranging the alephs it looked TOTALLY LIKE XENON
Yellow has Garr on the high sector and an Op low. Blue starts with home rip (not guaranteed to face green door!!). All alephs connecting yellow's home to blue's have 0.8 sig.
And that's it for now.
Last edited by Koln on Mon Apr 26, 2010 4:46 pm, edited 1 time in total.
ACS grad since 2nd Feb. 2010-
zackman0010
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Strife
Here is my feeble attempt at map making
I think it would be good for both 2 and 3 team games
Here is my feeble attempt at map making
I think it would be good for both 2 and 3 team games
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
When in Rome, do as the Visigoths did
<img src="http://www.freeallegiance.org/FAW/image ... dJul10.png[/img]
When in Rome, do as the Visigoths did
<img src="http://www.freeallegiance.org/FAW/image ... dJul10.png[/img]
-
zackman0010
- Posts: 56
- Joined: Fri Mar 27, 2009 1:20 am
- Location: like i'm telling you?
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