Map Pack 3

A place to discuss custom maps played by the community.
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IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

pkk wrote:QUOTE (pkk @ Apr 25 2010, 03:17 PM) Why don't you use fixed alephs?
Why don't you read the posts before yours?
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

Raveen wrote:QUOTE (Raveen @ Apr 24 2010, 02:55 AM)
goose you see a trailer?
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
SWAT
Posts: 68
Joined: Sun May 25, 2008 10:06 pm
Location: Cincinnati, Ohio

Post by SWAT »

I happen to have made a map:

It has been E-Mailed.
SWAT-181

:bananadance:
Last edited by SWAT on Mon Apr 26, 2010 1:47 pm, edited 1 time in total.
Happy too be Borg

Image
"Omne vivum ex vivo"
Koln
Posts: 2769
Joined: Sun Mar 01, 2009 11:26 am
Location: Granada, Spain

Post by Koln »

Welcome to small-polished.
Image
Image ACS grad since 2nd Feb. 2010
Koln
Posts: 2769
Joined: Sun Mar 01, 2009 11:26 am
Location: Granada, Spain

Post by Koln »

Here are some maps i made today while i was bored enough for it.

Small Granite

Some random map that after rearraging alephs to look well (according to wiki) it ended up looking like a compressed Granite. Maybe it has to do with me loving that map.



A small map with 10 sectors of pure fun for small games. No special features


Fractal (small)

Well it's not exactly a fractal, but i liked the name.



Alephs leading to home sectors from the inner square have 0.9 sig.


Fractal (large)

It's not bigger than the last one, but with the home sectors further appart it seems so.



No special features, unless the case i forgot to turn the 0.9 sig from the other one, which i don't think happened.


No Man's Land

Some experiment i thought would be fun, but i'm just sending it to make the list bigger since i don't have much hopes for this to get into the pack.



All the 3 mid sectors have NO ROCKS on them, so you can't build bases or anything there. You need to push your cons and even then you can't secure your back from sneaky pushes. FYI, i tried to make sure no rocks were on the sectors by putting one rock like 10k from the middle with 10% sig, according to wiki that should avoid randomizing, no?


Surrounded

And last but not least, i made another map which looked totally random and after rearranging the alephs it looked TOTALLY LIKE XENON :doh: . Now i've realized Xenon is just a star with some other connections. However i'm submitting this as a modification of Xenon:



Yellow has Garr on the high sector and an Op low. Blue starts with home rip (not guaranteed to face green door!!). All alephs connecting yellow's home to blue's have 0.8 sig.


And that's it for now.
Last edited by Koln on Mon Apr 26, 2010 4:46 pm, edited 1 time in total.
Image
Image ACS grad since 2nd Feb. 2010
SWAT
Posts: 68
Joined: Sun May 25, 2008 10:06 pm
Location: Cincinnati, Ohio

Post by SWAT »

Made a new version of my previous map.... so its less polishey (I never saw that map before I made the map.. lol)



ill e-mail that too

-SWAT-181
Happy too be Borg

Image
"Omne vivum ex vivo"
zackman0010
Posts: 56
Joined: Fri Mar 27, 2009 1:20 am
Location: like i'm telling you?
Contact:

Post by zackman0010 »

Broodwich wrote:QUOTE (Broodwich @ Apr 26 2010, 04:52 AM) goose you see a trailer?
what do you mean, goose you see a trailer?
Let DO THIS THING!!!
WolfDeSol
Posts: 334
Joined: Wed Feb 17, 2010 8:40 pm

Post by WolfDeSol »

Strife


Here is my feeble attempt at map making
I think it would be good for both 2 and 3 team games
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
When in Rome, do as the Visigoths did
<img src="http://www.freeallegiance.org/FAW/image ... dJul10.png[/img]
zackman0010
Posts: 56
Joined: Fri Mar 27, 2009 1:20 am
Location: like i'm telling you?
Contact:

Post by zackman0010 »

how do you make it to where it loads a different map for 3 teams and a different one for 4 teams? Or how about how to make a different one for large and small?
Let DO THIS THING!!!
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

3/4 teams, you can't.
large/small, make 2 different maps.

Strife hmmmm.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
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