Just an acclaration: For ships that equip boosters, the boost button or fwd thrust will both keep your momentum for that extra bit of time. For non-boosting ships, only fwd thrust will work.
Just a little tidbit I noticed once (aarm helped me confirm).
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RealPandemonium
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If I'm not mistaken, the boost button also acts as a forward thrust button whether the ship can mount boosters or not.Death3D wrote:QUOTE (Death3D @ Mar 22 2010, 05:04 PM) Just an acclaration: For ships that equip boosters, the boost button or fwd thrust will both keep your momentum for that extra bit of time. For non-boosting ships, only fwd thrust will work.
Just a little tidbit I noticed once (aarm helped me confirm).
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Clay_Pigeon
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RE: Forward thrust, etc.
I did some research here. This is why it works.
Whenever your ship's actual speed exceeds its set speed (as defined by throttle), your back thrusters automatically fire to slow you down. This is actually how you stop when you cut throttle. The same code applies to rams. If you are rammed, your back thrusters will want to fire to slow you down (working against the ram).
Manually engaging a thruster overrides how your thrusters automatically behave. By mashing your forward thruster (or booster), you prevent your back/side thrusters from automatically firing, so you can maintain a higher speed for longer on rams (or execute higher-speed turns, because you're relying on drag to slow you down). The tradeoff is speed for accuracy. A wonky ram will have greater impact, because your thrusters won't try to fix your direction of motion.
I did some research here. This is why it works.
Whenever your ship's actual speed exceeds its set speed (as defined by throttle), your back thrusters automatically fire to slow you down. This is actually how you stop when you cut throttle. The same code applies to rams. If you are rammed, your back thrusters will want to fire to slow you down (working against the ram).
Manually engaging a thruster overrides how your thrusters automatically behave. By mashing your forward thruster (or booster), you prevent your back/side thrusters from automatically firing, so you can maintain a higher speed for longer on rams (or execute higher-speed turns, because you're relying on drag to slow you down). The tradeoff is speed for accuracy. A wonky ram will have greater impact, because your thrusters won't try to fix your direction of motion.
Last edited by Clay_Pigeon on Tue Mar 23, 2010 7:08 pm, edited 1 time in total.

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Bard
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Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Mar 23 2010, 02:07 PM) RE: Forward thrust, etc.
I did some research here. This is why it works.
Whenever your ship's actual speed exceeds its set speed (as defined by throttle), your back thrusters automatically fire to slow you down. This is actually how you stop when you cut throttle. The same code applies to rams. If you are rammed, your back thrusters will want to fire to slow you down (working against the ram).
Manually engaging a thruster overrides how your thrusters automatically behave. By mashing your forward thruster (or booster), you prevent your back/side thrusters from automatically firing, so you can maintain a higher speed for longer on rams (or execute higher-speed turns, because you're relying on drag to slow you down). The tradeoff is speed for accuracy. A wonky ram will have greater impact, because your thrusters won't try to fix your direction of motion.
Just out of curiosity, how did you figure out the automatic back thrusters part?











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