The definitive HTT poll

Development area for FreeAllegiance's Community Core.
Death3D
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Post by Death3D »

Just an acclaration: For ships that equip boosters, the boost button or fwd thrust will both keep your momentum for that extra bit of time. For non-boosting ships, only fwd thrust will work.

Just a little tidbit I noticed once (aarm helped me confirm).
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RealPandemonium
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Location: NY

Post by RealPandemonium »

Death3D wrote:QUOTE (Death3D @ Mar 22 2010, 05:04 PM) Just an acclaration: For ships that equip boosters, the boost button or fwd thrust will both keep your momentum for that extra bit of time. For non-boosting ships, only fwd thrust will work.

Just a little tidbit I noticed once (aarm helped me confirm).
If I'm not mistaken, the boost button also acts as a forward thrust button whether the ship can mount boosters or not.
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Death3D
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Post by Death3D »

Try it on a rammed bomber.
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lexaal
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Post by lexaal »

What about changes like: 5 % less sig?
I have a johnson photo in my profile since 2010.
Camaro
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Post by Camaro »

How about perking ints to compensate for the HTT?

:biggrin:
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Clay_Pigeon
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Location: my pod

Post by Clay_Pigeon »

RE: Forward thrust, etc.

I did some research here. This is why it works.

Whenever your ship's actual speed exceeds its set speed (as defined by throttle), your back thrusters automatically fire to slow you down. This is actually how you stop when you cut throttle. The same code applies to rams. If you are rammed, your back thrusters will want to fire to slow you down (working against the ram).

Manually engaging a thruster overrides how your thrusters automatically behave. By mashing your forward thruster (or booster), you prevent your back/side thrusters from automatically firing, so you can maintain a higher speed for longer on rams (or execute higher-speed turns, because you're relying on drag to slow you down). The tradeoff is speed for accuracy. A wonky ram will have greater impact, because your thrusters won't try to fix your direction of motion.
Last edited by Clay_Pigeon on Tue Mar 23, 2010 7:08 pm, edited 1 time in total.
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mcwarren4
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Post by mcwarren4 »

Camaro wrote:QUOTE (Camaro @ Mar 23 2010, 03:01 PM) How about perking ints to compensate for the HTT?

:biggrin:
I want to punch you in the face now. :P
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Shizoku
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Post by Shizoku »

I like cam's thinking
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Bard
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Post by Bard »

Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Mar 23 2010, 02:07 PM) RE: Forward thrust, etc.

I did some research here. This is why it works.

Whenever your ship's actual speed exceeds its set speed (as defined by throttle), your back thrusters automatically fire to slow you down. This is actually how you stop when you cut throttle. The same code applies to rams. If you are rammed, your back thrusters will want to fire to slow you down (working against the ram).

Manually engaging a thruster overrides how your thrusters automatically behave. By mashing your forward thruster (or booster), you prevent your back/side thrusters from automatically firing, so you can maintain a higher speed for longer on rams (or execute higher-speed turns, because you're relying on drag to slow you down). The tradeoff is speed for accuracy. A wonky ram will have greater impact, because your thrusters won't try to fix your direction of motion.

Just out of curiosity, how did you figure out the automatic back thrusters part?
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Terran
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Location: Ottawa

Post by Terran »

not sure if this was mentioned or not but perking all htt mass decreases the effect (% change) of AP HTTs, unless said perk also applies to AP HTTs (in addition to the reg GT HTT perk)
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