The definitive HTT poll

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DasSmiter
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Post by DasSmiter »

Perking HTT Mass: We would globally double the current mass of HTTs. One of the main issues with using HTT is that a single vet can give you a push and you'll go spiraling off into space to get shot down. Doubling the mass of HTTs currently would hopefully fix this issue by making them less rammable aka GT's AP HTT while leaving the AP HTT king of the yard when it comes to bowling through fools. (we would also push the accel up to maintain the current level of go the HTT has)

Perking HTT Accel: Another way of dealing with the getting rammed issue, this would allow HTTs to recover more quickly once they get dinged.

Perking HTT Top Speed: This would hopefully reduce the amount of time between when the HTT is eyed and when it hits the green door (once again dealing with getting rammed). Given that you normally have a scout ramming you this perk isn't as good as the others, but some people have mentioned it.

Something More Radical: This is for those of you who wanted Heavy Cloak or NG missile HTTs or whatever. If enough people vote for this then I'll revisit the drawing board and come up with the assault shield and suchlike ideas for another poll.

I personally am for doubling the mass of the HTT. It's a solid change that helps the HTT in all situations.
Last edited by DasSmiter on Sat Mar 20, 2010 4:39 am, edited 1 time in total.
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Psychosis
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Post by Psychosis »

I support accel, because the downside to JUST perking mass is that its going to be terrible to actually restart up without some accel help, however, straight accel should do the job just fine
cashto
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Post by cashto »

I fully support this unauthorized poll.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
Xeretov
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Post by Xeretov »

cashto wrote:QUOTE (cashto @ Mar 20 2010, 12:00 AM) I fully support this unauthorized poll.
Das is a member of the CC team, so the poll is in fact authorized. :P
DasSmiter
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Post by DasSmiter »

Also we're turning the model for TF ints into a hershey's bar

- Authorized
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NightRychune
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Post by NightRychune »

Perking the top speed will be pretty big - it'll keep them going faster for longer when they're being pushed. Accel won't help as much, they'll decelerate after being pushed faster than they do now and will lose a fair portion of that advantage, and perking their mass will also be detrimental to pushing them and getting them to the target faster.

I went for the more radical option. With any of the above, you can still easily spike down an HTT with DF3/Gat3 Adv figs or Mini3 hvy ints, but giving them more speed will be far more beneficial than the other two.
Compellor
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Post by Compellor »

Psychosis wrote:QUOTE (Psychosis @ Mar 19 2010, 11:42 PM) I support accel, because the downside to JUST perking mass is that its going to be terrible to actually restart up without some accel help, however, straight accel should do the job just fine
I could be wrong, but I would assume we would increase the thrust to go along with an increase in mass, to maintain acceleration.
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DasSmiter
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Post by DasSmiter »

Yes sorry perking Mass we would keep the current accel
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SpaceJunk
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Post by SpaceJunk »

The problem with increased mass is that it works both ways. In order to keep the balance, the HTTs that usually benefit from pushing would need speed perks too.
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DasSmiter
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Post by DasSmiter »

You can increase the acceleration of a craft through the max thrust value while limiting it's top speed through the top speed value (as long as I'm reading ICE right)
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