Page 5 of 11
Posted: Wed Feb 10, 2010 11:12 pm
by Deathrender
make nans less effective on them instead of turning it into nix. If you're tac and you let them get sy, you pretty much deserve to lose anyway.
Posted: Wed Feb 10, 2010 11:25 pm
by spideycw
Have any of you ever tried sy on any sort of non uber money settings?
Posted: Thu Feb 11, 2010 12:21 am
by Malicious Wraith
Yup. Pretty much OP.
Posted: Thu Feb 11, 2010 1:42 am
by Camaro
Why don't you just make all caps like 50% more expensive and move GS into the SY tech as their free ship?
Posted: Thu Feb 11, 2010 2:21 am
by Broodwich
last one i saw was on zinc with med money settings
why do you think money settings is such a huge deal? You are talking like 1k extra per rock
Posted: Thu Feb 11, 2010 2:51 am
by guitarism
Broodwich wrote:QUOTE (Broodwich @ Feb 10 2010, 09:21 PM) last one i saw was on zinc with med money settings
why do you think money settings is such a huge deal? You are talking like 1k extra per rock
He's you squadie insect. You deal with him
Posted: Thu Feb 11, 2010 3:12 am
by NightRychune
Broodwich wrote:QUOTE (Broodwich @ Feb 10 2010, 07:21 PM) last one i saw was on zinc with med money settings
why do you think money settings is such a huge deal? You are talking like 1k extra per rock
It was Zinc as Rix without an exp, was after buying a sup and hvy scouts. I was getting about $4k a miner load.
Posted: Thu Feb 11, 2010 3:33 am
by spideycw
Broodwich wrote:QUOTE (Broodwich @ Feb 10 2010, 09:21 PM) last one i saw was on zinc with med money settings
why do you think money settings is such a huge deal? You are talking like 1k extra per rock
The difference in he3 between high money settings and low money settings is about 1,500 he3 units on a map. Difference of about 40he3 units per rock. So only 1k per rock if you can't do basic math I suppose
oops you said medium. thats 2k or so on most maps.to lazy to see which one zinc is though. maybe 1.8k? so thast an extra 4k from your home he3 or 8k from any sector you control
most games are played on prolly med high or high compared to med or low though
Posted: Thu Feb 11, 2010 4:31 am
by Broodwich
zinc: 16 sectors, 14 normal sectors *4 rocks = 2 home sectors * 2 rocks = 60 rocks
3000 he/60 rocks = 50 he per rock * 80 = 4000$
3750 he/60 rocks = 62.5 he per rock * 80 = 5k
and that was just off the top of my head! wow!
anyway you are talking maybe a difference of 1 miner load to get your sy out and start spamming corvs.
now you take a faction like ic, belters, or dreg that has low capacity miners. on that map that has 13 sectors that is never played and i can never remember the name of on med total money you get 93% of their full capacity per rock, or exactly 5k. In the case of dreg you apply 1.35 multiplier for their base yield, or 1.25 for belters, which is 6750$ and 6250$ respectively. So for IC that is exactly 4 rocks (excluding paydays) and maybe 3 for belters and dreg to get a sy out (if you add paydays). So, you got a standard opening with op and tp. you mine the sector behind your op for a techbase with ga's and ships (or we could really be nasty and say you are ic who doesnt need to buy ships! wow! good thing no one plays that op faction.) Then you mine your op sector. 4 loads?? tadaaa! sy! yaaaaayyyyyyyyyyyyyyyyyyyyy begin corv spam! buy sky 2 and relax as 6 voobs with aoe guns with lead indicators gun down every miner rush by the silly other team who didnt buy a sy. what a fun game!
Posted: Thu Feb 11, 2010 4:43 am
by Broodwich
oh i suppose i didnt add what the difference between med and high total money makes on these maps. so a full IC miner makes 5400 per load, a whopping 400 more. A full dreg miner makes 7290 per load, up 540! that sure makes a difference for a faction with a 25% higher costs than everyone else. Or how about belters, the cheapest faction besides bios? you will find 1k more that they suck down per rock, a decent amount, especially considering they have free light class and the cheapest sy upgrades (besides bios ofc)
I hope you learned something today, i sure did. Although my examples are probably unfair because nobody ever plays them, same for my map choice