Picobozo wrote:QUOTE (Picobozo @ Jun 17 2009, 06:22 PM) Has anybody involved with the Ranking development ever considered using some or most of what MS originally did with AZ rankings? It was based purely on individual statistics. I know there are a lot of people who want to involve wins and losses and hair color or whatever else it is your basing these ranks on. But, in my opinion the best way to rank individuals is by their own stats.
Yes it leaves out people who like to scout (H_Mallow has been mentioned a lot here and deservedly so) so maybe concentrate on developing more recorded statistics based on support activities. It seems like all this hard work is going into mega-complicated math when it might ultimately be going in the wrong direction.
Just my 2 cents, don't want to put down Baker's hard work because I know he has good intentions and has innovated greatly with the stack rating. Though I did read what you posted Baker about your system not being 100% implemented. So I guess my other question is: When your stats system is 100% implemented, do you see a big change to the leaderboard?
For startes: Using something like MS's old system leads to a problem which is similar to that with curent core developement: How do we decide how many points to attribute to a certain in-game action? Then, when we've invariably given whores more points than nans (by a long shot), how do we correct for the error? Do we simply change the weights and factors from ground zero or do we recalulate all past games? If past cores weighted bombing over whoring, how do we account for that?
You can see how you suddenly become embroiled in a mess of numbers which have an extremely indestict eventual outcome. Ideally, there'd be a system which could account fairly for every single thing we did in-game. Currently we've got close to (if not more than) a million player-games in the ASGS database. Now imagine that every player performs 100 game-affecting actions in any given game. Suddenly you're faced with 100,000,000 events which you're charged to make sense of.
It'd require somebody to understand the intricate relationships between all of those actions before they could even begin to generate a system whereby decent rankings were generated.
Why is this a lost cause? The exact same problem is encountered by the core development folks. To date, they've been attempting to correct for unwanted effects given 100,000,000 inputs (and that's conservative). STILL to this day we don't have a core that people believe to be truly balanced.
The exact same problem would persist with a points-based ranking system.
Further to this, (I had a phonecall and have completely lost my thread.)
Another time maybe.
