DEB shields
as a counter to tp2 xrm? thats a whole 'nother discussion about balance people



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
DEB shields are a GIGA only tech.sambasti wrote:QUOTE (sambasti @ Oct 4 2008, 03:06 PM) Will DEB shields be only for giga corp? They seem like a good tp2 defence everyone should have.
to clarify my request, bring DEB back, like they originally were, let us play with them a little, and see if we cant find a use, then we talk about changes
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NightRychune
- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am
These were disabled back on DN 4.xx or whatever because they just weren't being used. The only window of opportunity to properly deploy them was immediately upon launching from base, or immediately upon ripping into a sector on a TP. They were added and intended as a defensive measure against early-game dis runs and later-game galv runs to make Giga bases a bit stronger and to make them more defensible. Because of the mass, you couldn't maneuver anywhere in a reasonable amount of time to get one into position over an aleph or anything, and once you lost your initial window of opportunity to drop them upon launching they were useless. If I recall correctly, the barrier itself was destroyable by galvs/a solid galv run without any trouble, and it only took 1-2 AB missiles to get through it as well.
When they were first implemented, I commanded more than a few games as Giga and tried to effectively deploy them, but the biggest problem that we encountered in testing/implementing them was that it was too difficult to time the launch by the pilot with them vs. the incoming attack - bomb run, galv run, whatever - for maximum effectiveness, and then they were shelved and never revisited.
When they were first implemented, I commanded more than a few games as Giga and tried to effectively deploy them, but the biggest problem that we encountered in testing/implementing them was that it was too difficult to time the launch by the pilot with them vs. the incoming attack - bomb run, galv run, whatever - for maximum effectiveness, and then they were shelved and never revisited.
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privateerm
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This community and game never ceases to amaze me. Never heard of this thing before. Let's bring it back in some form!
Side note:
Is it possible to make a missile/gun that raises shields? Perhaps this could be a good counter for xrm/galv runs?
Side note:
Is it possible to make a missile/gun that raises shields? Perhaps this could be a good counter for xrm/galv runs?
Blah blah blah blah (breath) blah blah blah blah (breath) oh, what was this thread about again......
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TurkeyXIII
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For those unfamiliar with ICE:
DN 4.6 with DEB shields enabled
Edit: Woo, 50 posts! I can vote in polls now!
DN 4.6 with DEB shields enabled
Edit: Woo, 50 posts! I can vote in polls now!
Last edited by TurkeyXIII on Thu Oct 09, 2008 8:55 am, edited 1 time in total.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]


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CronoDroid
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Arson_Fire
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- Joined: Mon Apr 24, 2006 7:00 am
- Location: NZ
Wouldn't call it useless, just needs some serious rebalancing. Make it a bit easier to deploy and it might go a long way to reducing effectiveness of tp2.
Another possible use could be to turn it into a missile screen. Give it the same model but allow ships to pass through. Then give it drone tower properties (so it prioritises missiles) and make it shoot fast invisible bullets from the center to max range at edge of shield. Not sure if there is a damage class that only effects missiles. Might add a new element to combat if ships could drop those.
Another possible use could be to turn it into a missile screen. Give it the same model but allow ships to pass through. Then give it drone tower properties (so it prioritises missiles) and make it shoot fast invisible bullets from the center to max range at edge of shield. Not sure if there is a damage class that only effects missiles. Might add a new element to combat if ships could drop those.




