Gappy wrote:QUOTE (Gappy @ May 29 2007, 04:38 PM) MS also intended for tp2 probes to randomly explode when ships ripped into them.
I can understand that. IMO, tp2 is pretty fricken powerful for just one little tech if you already have bbrs. You could be pwning a game and then the enemy does the good ol tp2 with 2 bbrs and a 10 nan train to blow your garr, tac which are sitting in the home sector. Or better yet, ripping in HTT, GSs, & nans to cap your bases. You go to winning to instant losing. Or if it's place well behind a rock <3K to the target and the enemy rips in 5 bbrs + nans + turrets, there's no stopping that. In a certain sense, I can see that as being interpreted as too powerful, but having non-volatile tp2 also makes for interesting game dynamics - last gasp chance for losers to come back which we've seen over and over. I think it goes both ways.
Having volatile tp2 would certainly make things interesting... you would have to put multiple tp2s for more reliability to get your who surprise attack going. I finally saw the "two tp2 in two sectors" strat and it's hard to beat it as defenders dont' know which one the attack is really coming from and it's extremely difficult to defend two targets against such a huge attack.