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Posted: Tue Jan 30, 2007 11:18 am
by Papsmear
Get making those maps
I have received for very nice maps so far but would like to look at some more.

Posted: Tue Jan 30, 2007 12:36 pm
by madpeople
some more sent

i know there is a whole load of secrecy about the 2k7 map, but can you post pics of the ones that it wont be (the rejects).

but if your considering one out of a series (mapV1 mapV2 mapV3) of versions then don't post them because if you posted mapV1 and mapV2 and then chose mapV3 people could look at map V1 and V2 and know V3 will be fairly similar

Posted: Tue Jan 30, 2007 2:06 pm
by mesial
I'll get around to mine sooner or later, i've been distracted.

Posted: Wed Jan 31, 2007 3:57 pm
by Papsmear
I want to keep everything as secrative as possible.
I assure you NO one other than myself will know which map is going to be used for the big game with the exception of the server host.
I can post all the submitted maps as soon as the game is over.
Some of the submitted maps are fantastic and I would like to see added to the servers to give us additonal choices.
A particular map may be great but not chosen for this event due to size, this doesn't mean that they shouldn't be considered for addition to the game.

As I stated befor post in the general forum and I will be in touch.

Thanks
Paps

Posted: Thu Feb 01, 2007 10:14 pm
by UKDude
Anguirel wrote:QUOTE (Anguirel @ Jan 15 2007, 01:54 PM) I can think of several good ways to code it. I'm just too lazy to actually get around to doing it. The simplest system would avoid changing Allegiance code entirely by capturing game-end messages (much as TAG does) and after a game-end event you have an outside program overwrite a map file. Creation of an interesting randomized map isn't that terribly difficult using graph theory, but even that could be short-circuited by pre-creating several maps and simply randomly selecting one each time. Bonus points for having a few such random map entries so you can select a general size as well.
My old server (Pre-ASGS days) used to do this.. when we only had one "custom map" entry on the list, i simply randomly overwrote "custom.igc" with any one of my other map files every 60 seconds..

The map file is only read at the start of the game.. so you can change midgame without any impact..

Its also how you used to change maps on my old server, you'd simply do a "admin: changemap irondiamond" and the system would see the admin message and parse it.. changing the map to the one you asked for...

Posted: Thu Feb 01, 2007 10:23 pm
by UKDude
for anyone that wants access to the original IGCs for the custom maps I've written (many of which are still in use in allegiance today), i can post a link to my ftp server so you can get them..

Posted: Fri Feb 02, 2007 2:16 am
by mesial
I have got to get the ball rolling on this...

Posted: Fri Feb 02, 2007 1:02 pm
by Raveen
UKDude wrote:QUOTE (UKDude @ Feb 1 2007, 10:23 PM) for anyone that wants access to the original IGCs for the custom maps I've written (many of which are still in use in allegiance today), i can post a link to my ftp server so you can get them..
That'd be very nice, if only to see what you did where and why.

Maybe we should have a central repository of maps somewhere so that server hosts can go and pick and choose which maps they want on their servers? I'm thinking of something like a page on Mesial's site (no pressure on Mesial but his layout of picture with file is ideal for this).

Posted: Fri Feb 02, 2007 1:24 pm
by madpeople
the artwork repository?

Posted: Fri Feb 02, 2007 1:51 pm
by mesial
I'd be glad to add a custom map area.