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Posted: Wed Jul 16, 2008 3:37 am
by Death3D
How about Scout drones that nan the hell out of the miner. Make the miner pretty weak but let them have up to 4 scout drones, give them a nan gun and have them 'attack' the miner.

Edit: Maybe give said scout drones energy recharge rate > nan energy consumption /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

This way, you buy a cheap miner that is worm food when it has no D or no scout drones. And since this is a turret faction you can't have too many people on miner D.

Posted: Wed Jul 16, 2008 8:51 pm
by Zwitter
I was expecting generic zerg @#(!, but was rather pleasantly surprised after reading the short story. Also I like the models, at least. They look like they'd fit with the style of allegiance. Unlike dreg.

Yay turrets.
Death3D wrote:QUOTE (Death3D @ Jul 15 2008, 11:37 PM) How about Scout drones that nan the hell out of the miner. Make the miner pretty weak but let them have up to 4 scout drones, give them a nan gun and have them 'attack' the miner.

Edit: Maybe give said scout drones energy recharge rate > nan energy consumption /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

This way, you buy a cheap miner that is worm food when it has no D or no scout drones. And since this is a turret faction you can't have too many people on miner D.
I think a single, weak turret drone to follow it around would be better. 4 nans on a miner at all times seems a little excessive, and would make it impossible to solo a miner before help arrives, don't you think?

Posted: Wed Jul 16, 2008 11:21 pm
by Death3D
Not at all. Utl2 with some kb can outnan like 3 nan1s (iirc), specially with a low hp miner like I'm proposing. Also, nothing stops you from killing the nans before hand. They're drones that don't attack you. They're just Extra miner Hull GA, for weirdos.

Posted: Mon Jul 28, 2008 11:03 am
by redavian
if the nan drone thing gets put in, make it require upgrade garrison and a techbase.

is the turret on an int gonna be the same as one mini? if so, that is tremendously underpowered

Posted: Mon Jul 28, 2008 11:06 am
by Andon
RedAvian: All of that stuff is in the first post.

Posted: Mon Jul 28, 2008 11:14 am
by apochboi
There is no NAN drone. That sort of stuff is a code change.

Posted: Mon Jul 28, 2008 12:59 pm
by Weedman
apoch, the omicrons, in a vile attempt to corrupt their enemeis.. often would deploy nan drones that wopuld nan their enemeis as they blew through alephs into a waiting omicron devastatah

this would often unsettle the enemeis, distubring visuals of blue halos and the red psi cflak clouds would fill the visor of such enemies, often they would lose their minds, quickly ramming rocks

yep

Posted: Mon Jul 28, 2008 1:05 pm
by HSharp
Death3D wrote:QUOTE (Death3D @ Jul 17 2008, 12:21 AM) Not at all. Utl2 with some kb can outnan like 3 nan1s (iirc), specially with a low hp miner like I'm proposing. Also, nothing stops you from killing the nans before hand. They're drones that don't attack you. They're just Extra miner Hull GA, for weirdos.
Technically true, but sf is probably going to run out of energy before nans

Posted: Mon Jul 28, 2008 2:10 pm
by TurkeyXIII
And requiring sfs with util 2 + kb just to take on an undefended miner makes for a hella tough economy. Don't bother.

Posted: Mon Jul 28, 2008 4:11 pm
by Andon
apochboi wrote:QUOTE (apochboi @ Jul 28 2008, 07:14 AM) There is no NAN drone. That sort of stuff is a code change.
Nan drones can exist since R4's Training Mission 7. As long as the drone is marked as a 'Fighting Drone' in the core and has a nan default mounted in slot 1, then it will nan the target. Granted, it'll constantly nan the target, regardless of whether it needs to or not, but it will. I just tested it, as well, to be certain