Tesla Pod

Allegiance discussion not belonging in another forum.
raumvogel
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Post by raumvogel »

jbansk, have you been vocal about this in the dev forum?I only scout because of my in-ability to hit targets.I always thought my main problem was my DSL connection,but this issue seems huge.

Edit: "The current game we play is Battletech:Firestorm. Which is based on the MechWarrior 4 engine, or the other way around depending on who tells the story."

It looks like MS gaming has been involved with that,also: https://en.wikipedia.org/wiki/BattleTech_Centers
Last edited by raumvogel on Tue Apr 14, 2015 6:27 pm, edited 1 time in total.
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jbansk
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Post by jbansk »

raumvogel wrote:QUOTE (raumvogel @ Apr 14 2015, 02:20 PM) jbansk, have you been vocal about this in the dev forum?I only scout because of my in-ability to hit targets.I always thought my main problem was my DSL connection,but this issue seems huge.
Yes, I have been vocal in the dev forum. They even have the fix for it yet refuse to implement the change. Djole refuses to compare the two, pkk is probably unaware since he doesn't even participate in development anymore and I doubt he can detect the bug because of his inability to aim even when the game isn't screwed up. :)

It is very simple to test this and verify for yourself. Load a pre R5 release (like the one I posted) and play the tutorial, then do the same with our current version. If you can't see the difference, then you must really suck. When you realize that your aim is handicapped by this bug, chime into the dev forum and you can see why things don't get fixed.
[15:25] <BBT_> oh, so da vinci's mona lisa isn't his work?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
MagisterXF94
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Post by MagisterXF94 »

jbansk wrote:QUOTE (jbansk @ Apr 14 2015, 08:58 PM) Yes, I have been vocal in the dev forum. They even have the fix for it yet refuse to implement the change. Djole refuses to compare the two, pkk is probably unaware since he doesn't even participate in development anymore and I doubt he can detect the bug because of his inability to aim even when the game isn't screwed up. :)

It is very simple to test this and verify for yourself. Load a pre R5 release (like the one I posted) and play the tutorial, then do the same with our current version. If you can't see the difference, then you must really suck. When you realize that your aim is handicapped by this bug, chime into the dev forum and you can see why things don't get fixed.
I tested it. it does get better.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Cyd
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Post by Cyd »

I will try to get down to the bay tonight.

Yes indeed, MS bought the development division of Virtual World Entertainment after they made Tesla BattleTech and put them to work on MW4 after that they came back to VWE and crafted BattleTech:Firestorm.

The history of Battletech and FASA goes back a long ways. I know most of it, but its really interesting to hear the original tails. Chris "Lynx" Chapman tells it best!
Djole88
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Post by Djole88 »

OK I'll say this once more and never again, sorry for hijacking the thread btw,
There is more than one thing that changes sensitivity between r5 and r8

From my view the change jbansk is advocating influences MOUSE ONLY
There was epp involved in r7, I've changed it (stole that from imago), has to do with how the DirectInput is set up.

In my view by changing the underlying resolution of the JoystickImage or the base sensitivity (which I believe is what its ctor does) you changed how mouse acts. MOUSE alone.

Also OUR r8 does implement the circular deadzone FOR THE JOYSTICK while the one jbansk is proposing doesn't
WHY? Because math. If you do:

if(x<n || y<n) - you get a square
if(vector.lenght < n) - you get a circle

n being the deadzone.

Still the code jbansk is telling me to use somehow has a "more round" deadzone.

There might be differences in which version of DirectInput our binary links to/runs with (because possible somehow magic msvc name mangling or different header GUIDS change which interface ptr you get, I'm not sure how that works), I believe that there is 100% nothing wrong with the JoystickImage sensitivity that would influence the actual physical joystick.

Prove that I didn't see a connection between JoystickImage and the actual physical joystick or stfu
Cyd
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Post by Cyd »

No problem Djole, I did manage to get down to the bay tonight and recorded a vid. sorry about the quality... it shows in the first half (about three min) shows game play from the build the jbansk linked up above. in in the last three minutes shows the same mission from the (R7 release?) production folder of the most recent install. I cannt say that I felt anything one way or the other, but this is likely due to my whole wapping 30 minutes of game experience.

https://www.youtube.com/watch?v=0tsbHdIIdJ0
minigun
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Post by minigun »

hi cyd, i live in bloomington. i've been playing allegiance since 2000. not so much the last 3 years. i see your over by hennepin and industrial park. i can swing by there and chat with you about allegiance if you like.
I played battletech on aol in the late 90's...i'll have to try a 10 minute session in one of your pods :)
Last edited by minigun on Wed Apr 15, 2015 5:13 am, edited 1 time in total.
Cry,'Havoc!' and let slip the dogs of war -Julius Ceasar
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Cyd
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Post by Cyd »

I was hoping someone would pipe up! I will be there Thursday evening from 5-9pm. Maybe tonight too but that is still up in the air.
minigun
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Post by minigun »

i'll be heading back to the cities from up north thursday. i'll try and pop in around 8pm.
Cry,'Havoc!' and let slip the dogs of war -Julius Ceasar
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Cyd
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Post by Cyd »

Looking forward to it. I will try to get that display fixed before then.
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