The definitive HTT poll
If you want difference in time from eye to base capture you can just do some numbers and have a general idea of it. And if you knew the sizes of the bases you could do the accurate numbers without flying a ship.mcwarren4 wrote:QUOTE (mcwarren4 @ Mar 22 2010, 04:06 PM) Testing the speed buff would be pretty simple to do without changing the core. Just buy a shipyard and try capping stuff with ship speed 1 researched and then ship speed 2 researched. See how much of a difference it makes in time from eye to base capture.
ACS grad since 2nd Feb. 2010There is tho a known glitch when you release the boost key that puts the ship in half thrust and you have to hit full thrust again. Maybe some people has learned to keep the thrust pushed and forgot why.Adept wrote:QUOTE (Adept @ Mar 22 2010, 12:49 PM) holding the boost key in fact also holds down forward thrust key.

The reason is in alleg your ship has a certain speed it can go. It'll try and reduce its speed to it's max speed if you're rammed. (i'm not using the correct terms but this is what happens)
So if you're rammed and you're not pressing forward thrust (or boost) you'll lose that pushed speed faster than if you weren't. This used to be taught in CDT iirc.
So if you're rammed and you're not pressing forward thrust (or boost) you'll lose that pushed speed faster than if you weren't. This used to be taught in CDT iirc.
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?


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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.


This is the peak acceleration in m/s^2, rounded up from 10.65. I don't know why you bothered calculating constant acceleration when acceleration isn't anywhere near constant.Drizzo wrote:QUOTE (Drizzo @ Mar 20 2010, 11:16 AM) Given Acceleration = 11 (I have no idea what unit this number is in)
QUOTE Conclusion
So something is to be learned here from common sense. Holding down a binding that does the exact same thing as setting your throttle to 100% does not magically reduce your acceleration so you preserve your higher-than-allowed speed any longer. In fact, the only properties that holding down FWD thrust will give you is increased forward momentum when you strafe in a direction that is not forward to avoid something.
I felt it was necessary to include this if people were going to cling to the "you must hold down fwd thrust to go faster when rammed!" argument, since it is fallacious logic. You are already provided with 100% fwd thrust by setting your throttle to 100%. The only instances where you lose 100% fwd thrust is when you activate a thruster that does not accelerate you forward, in which case, pressing forward thrust would allow you to not hemorrhage forward speed at an alarming rate while giving you some lee-way to move left or right. The allegiance engine does not give you automatic quasi movement, that is something that must be done manually.[/quote]
Sorry Drizz, but your experimental method is off. Admittedly, the gain is minuscule, but it is measurable:
Take an IC light int, standard loadout. Start from 75 m/s, burn one, and time how long it takes to get back down to 75 m/s: 39 seconds.
Do the same thing, but hold down forward thrust while you decelerate: 43 seconds.
I've tried the above test three times with similar results. The changes from going through an aleph just weren't big enough to easily measure. Anyway, common sense doesn't work with older physics engines. This is the Alleg equivalent to bunny hopping.
Edit: Wow, that was weird, my post was full of slashes.
Last edited by Compellor on Mon Mar 22, 2010 5:39 pm, edited 1 time in total.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
QUOTE Okay let's establish something. I'm one of the more successful HTT pilots out there. I do not hold down forward thrust while HTT'ing because I know that holding it down gives you nothing you do not attain by just having your throttle at 100%[/quote]
If you are being pushed by your scout or int buddies it does allow you to maintain that higher speed for longer. If you want to test it by yourself, take any ship through an alleph holding down forward thrust and then without, you will deaccell faster when you aren't holding fwd thrust down.
If you are being pushed by your scout or int buddies it does allow you to maintain that higher speed for longer. If you want to test it by yourself, take any ship through an alleph holding down forward thrust and then without, you will deaccell faster when you aren't holding fwd thrust down.

Funny you should say that...Compellor wrote:QUOTE (Compellor @ Mar 22 2010, 08:34 PM) Anyway, common sense doesn't work with older physics engines. This is the Alleg equivalent to bunny hopping.
Nick Yee of the Daedalus project has some info on superstitions in MMORPGs.
Since games are made by programmer gods, any arbitrary rule can apply and players often believe in absolutely absurd notions.



