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Posted: Mon Apr 28, 2008 8:00 pm
by Ramaglor
xp pro, nvidia 7950 gt.
Texture packing + 2048 textures 8x aa all worked at the same time
The gauge replication also occurs when switching to f3, health bars of other ships, etc are too fuzy, some icons have a little black around the white, team event text is the wrong color (yellow is cyan, blue is dark blue).
EDIT: i hate the transparent f7 minimap, and explosions appeared horribly pixelated.
Posted: Mon Apr 28, 2008 8:06 pm
by zdude1994
like the minimap (f7) totaly aint bright and dark. like the colors are so faint, can barely see.
Posted: Mon Apr 28, 2008 8:11 pm
by Dogbones
Ramaglor wrote:QUOTE (Ramaglor @ Apr 28 2008, 04:00 PM) The gauge replication also occurs when switching to f3, health bars of other ships, etc are too fuzy, some icons have a little black around the white, team event text is the wrong color (yellow is cyan, blue is dark blue).
EDIT: i hate the transparent f7 minimap, and explosions appeared horribly pixelated.
The bulk of the above are known issues. I've already posted a screen of the gauge replication when in a pod in the dev forum (of course you have no way of knowing that) but I did list this in the known issues list.
Feedback is definitely welcome put please stick to things that we do not already know about. The team event messages and pixelated explosions are both already known, I will add them to the list in the first post.
This is an alpha release, we need to know which systems it does not run on. A closer look at specific problems will be done in a second pass. Feel free to post obvious graphic bugs/issues that are not on the known list i.e. I don't want to see a screen grab of the missing launch door.
Dog
Posted: Mon Apr 28, 2008 8:20 pm
by Dogbones
Regarding the Intel Chip sets. I took a peak at the DirectX support link on this page
http://www.intel.com/support/graphics/intel852gm/ (which takes you here
http://www.intel.com/support/graphics/sb/CS-012643.htm) and then looked at Intel's comments for one of the games that did not work (Oblivion)
QUOTE This game requires a graphics adapter with hardware T&L (Transform and Lighting) support to run. The listed IntelĀ® graphics controllers do not support hardware T&L. T&L can be done by the processor (in software) with acceptable performance in most cases, but since the game specifically checks for hardware T&L, it fails to run.[/quote]
I am guessing this is the case for other similar Intel integrated graphics chips sets. This is has been posted in the dev forum so it will be looked into.
Dog
Posted: Mon Apr 28, 2008 8:38 pm
by Ramaglor
LOL dog.... you just said we shouldn't tell you things that you already know that you haven't told us that you know /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" /> .
And I was just saying the gauge repeating ALSO occurs when switching to f3 from a regular ship, and it had nothing to do with being podded.
Posted: Mon Apr 28, 2008 8:48 pm
by Dogbones
Ramaglor wrote:QUOTE (Ramaglor @ Apr 28 2008, 04:38 PM) LOL dog.... you just said we shouldn't tell you things that you already know that you haven't told us that you know /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" /> .
I was trying not to be harsh, but you did post a screen shot of something specifically listed, but no biggie.
Posted: Mon Apr 28, 2008 9:10 pm
by Dark_Sponge
Crashes if "use texture pack file" is checked. Otherwise works great aside from the minor issues already mentioned.
Nvidia 7900 GS
Vista Business x64
7.15.11.5818 (4/12/2007)
Edit: Another minor issue: TF's antibase cannon rounds are "invisible"
Posted: Mon Apr 28, 2008 9:17 pm
by Kap
I forgot to mention that the game ran at 60fps (average) instead of the usual 30 fps (average) in my nvidia FX5200 winxp pro sp2, 163.71 forceware drivers...
I uninstalled the high-res textures in normal alleg to see if it was because of that but the game still only ran at 30 fps on average.
Posted: Mon Apr 28, 2008 11:26 pm
by WhiskeyGhost
WinXP
Nvidia GeForce 7100GS w/latest drivers (as apposed to the old ones i used to make the game playable)
Works without a hitch for me, no errors, nothing (other then whats already posted) and my lag is MUCH more stable then it was before. Still get a few little spikes (sometimes in F6 it starts dropping), but not quite as badly as it was before (5fps).
edit: dont seem to get crashes but maybe once every few days....Also, using any combination of options doesn't seem to mess with stability, but running in windowed does cause lag outside of alleg
Posted: Mon Apr 28, 2008 11:57 pm
by Dacurly
Runs Fine on my XP with a NVIDIA GeForce4 MX 440 with AGP8X vid card