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Posted: Sun Mar 18, 2007 3:25 am
by FlingPu
Points shown on the leaderboard would be nice. Unnecessary, but useful. Optional?! I'm not helping my case much... /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

I would use them!

Posted: Sun Mar 18, 2007 6:13 pm
by Idanmel
1) Maybe we need to change the names of the ranks, cause calling culm a novice 4 is just wrong.

2) I think there is something wrong when you say that the leader of the leader board is only half way to the highest rank, maybe the curve is a bit too steep at the end?

Posted: Sun Mar 18, 2007 6:21 pm
by ImmortalZ
This system requires data from players. When people don't play often, it ranks them down because everyone starts at zero and there is no age modifier.

Posted: Sun Mar 18, 2007 6:36 pm
by Idanmel
explain that to the comm who has a higher team HELO total, but his miners are getting whored by MadA, culm, etc...

Posted: Sun Mar 18, 2007 7:18 pm
by Pook
As those players play, their ranks will go up. In fact, the vets with little play time have the ideal situation as far as ranking up goes... not only do they get the "helper" that reduces the losses they take at low ranks, but they're much more likely to beat higher ranked players than REAL newbies are. Remember that point awards take into account your rank vs the individual ranks on the other team. So these guys will get massive points as they play.

But they have to play - no play, no points.

Posted: Sun Mar 18, 2007 10:36 pm
by Gandalf2
I just got like 70 points from one game... us under-ranked players will be up there in no time /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> HELO sucks for balancing atm but with more data it has a better chance.

Posted: Mon Mar 19, 2007 8:55 am
by ShadowFox_
The point is this current system is $#@!ed up. If a person who is GOOD gets the rank of a newbie... it's obviously NOT going to lead to even teams in auto balance. It's NOT going to lead in accurate "HELO" readings... so.. therefore why is it even being tried. When I see XT top players with a rank of 7 I question the system. The stack is $#@!ed.... it actually ENCOURAGES stacking. Please... fix this soon ... the game is NOT working this way. Like Idan said.... WHY did my team have a WAY higher ELO showing a Stack... when the other team was actually heavily stacked with experience XT players whom just obliterated my team. This is wrong. It's never been worse. Fix this @#(! or I and many other coms will never com again.

Posted: Mon Mar 19, 2007 11:24 am
by madpeople
i'm just going to jump in here without reading the thread and ask about the newbie rules..

i've noticed that due to lack of data many 5th year vets (for example) have ranks in the range of 10 - 13, so i'm sure there are going to be a few voobs with <8 rank who can play on the newbie server?

if a rank of 8 isnt as low in this system as it was in the old, shouldn't the newbie server limit change to reflect this? or should we just leave it (next re-calc if fewer of the few games i've played recently count i could play on the newbie server /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

Posted: Mon Mar 19, 2007 2:15 pm
by BlackViper
See Pooks Blog for answers to that.

Posted: Mon Mar 19, 2007 2:34 pm
by Jjb273
good work.