If you edit the collision tables and masses, could you make a special class of asteroids that act more like pinball bumpers than normal rocks? Placed judiciously they could be a new hazard that doesn't cause a lot of damage, but will throw you seriously off course.
You could possibly throw this into Mad's mine/banana deployable as well.
Racing
Last edited by Adaven on Thu Nov 09, 2006 6:44 am, edited 1 time in total.
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Are you using the racecore map? There's a special one for it (racemap.igc), and I seem to recall Rav making a second circuit for racecore a while back.apochboi wrote:QUOTE (apochboi @ Nov 9 2006, 03:25 AM) Hey All, Im currenty trying to host the old Race core, it works fine but i cant seem to get the map to work. Something about each team needs a garrison.


RT: The number of typical responses decreases exponentially as the number of joke options increases.

Well, it's been a while since I was running my own server, but as long as you put it in the server's artwork folder and tell it to use that map file, things should be peachy.
Last edited by Dengaroth on Thu Nov 09, 2006 3:04 pm, edited 1 time in total.


RT: The number of typical responses decreases exponentially as the number of joke options increases.

idea, there is usually a commentatir / referee, they watch from f3, and start the race
players race through the map, the map is a ring of sectors, someetimes there are branches in the chain where it splits into two paths, one of the paths sectors are shorter but harder with more obsicals, the other are longer, but youy can practically go in a streight line.
there are pit stop sectors, you can play it with limits on how many pitstops you make e.g. you can only use the pitstop 3 times in the race
since the race course loops back round to the start, you can have multiple laps.
you need to paly this core with aleph randomization turned off though, else you will find you exit a aleph inside or 20m from a rock...
players race through the map, the map is a ring of sectors, someetimes there are branches in the chain where it splits into two paths, one of the paths sectors are shorter but harder with more obsicals, the other are longer, but youy can practically go in a streight line.
there are pit stop sectors, you can play it with limits on how many pitstops you make e.g. you can only use the pitstop 3 times in the race
since the race course loops back round to the start, you can have multiple laps.
you need to paly this core with aleph randomization turned off though, else you will find you exit a aleph inside or 20m from a rock...
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Greator_SST
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...that was what made it fun /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />madpeople wrote:QUOTE (madpeople @ Nov 9 2006, 03:18 PM) you need to paly this core with aleph randomization turned off though, else you will find you exit a aleph inside or 20m from a rock...
...yea





