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Posted: Sat Oct 11, 2008 4:29 pm
by mesial
Barri, I added the Empire to my site and I am still developing on it. But in the drop-down menu on my site, I need a logo. Could you make me one of those shields with the two red stripes on it for me? I'm referring to the shield on top of the flag. I need it small (23x21) and a white background would be fine. No glow preferrably. I tried working with the other logos related to the Empire, but they look like @#(! when the size is reduced that small and I think the shield would work great.

-whenever you get the spare time-


Posted: Sun Oct 12, 2008 5:19 am
by barricuda
Mesial wrote:QUOTE (Mesial @ Oct 11 2008, 12:29 PM) Barri, I added the Empire to my site and I am still developing on it. But in the drop-down menu on my site, I need a logo. Could you make me one of those shields with the two red stripes on it for me? I'm referring to the shield on top of the flag. I need it small (23x21) and a white background would be fine. No glow preferrably. I tried working with the other logos related to the Empire, but they look like @#(! when the size is reduced that small and I think the shield would work great.

-whenever you get the spare time-

i cant shrink it to well...wanna give it a try?


or u can use this one

Posted: Sun Oct 12, 2008 1:52 pm
by mesial
Thanks! Just what I was looking for.

Posted: Thu Oct 23, 2008 8:49 am
by barricuda
still at it just takin time out for a few life issues and ill pick back up in a jiff

Posted: Fri Oct 31, 2008 9:36 pm
by mesial
ditto...I just got done moving my laboratory to a new building.

Posted: Fri Oct 31, 2008 9:36 pm
by mesial
Huh? I wonder why it double posted...

Posted: Sat Dec 20, 2008 8:33 pm
by Valiance
barricuda wrote:QUOTE (barricuda @ Sep 23 2008, 08:58 PM) Stealth

now this is interesting...i had some ideas about this ship....

i think ill combine a few features of this craft...

the stealth craft will mount NO pilot weapons except nanite ONLY...so how is this effective? it will have 1 turret which fires Rockets like the PT.

this forces teamwork to be effective. it also addresses balance in a few ways.

Pros; stealth NAN bomb runs / brutal efficiency of rocket weapons above PE weps /
COns; weak as any stealth craft = easy popage / rockets takes far more skill than turret

this i think will be a far more interesting change, as now nan is only accessible thru the tac and stealth. should prove for some interesting game play.



Discuss!

no name for the "phantom Fixer" as yet...suggestions?
The Guardian Angel

sambasti wrote:QUOTE (sambasti @ Sep 23 2008, 09:28 PM) Tac nan equals no early bombing. Also, since sup is the bombing path, it owuld kill sup and make anything other tan tac suck.
Otherwise, its a cool idea.
So in your opinion everythng is wrong with it =P

Posted: Sun Dec 21, 2008 1:02 am
by ninja_monkey
Scouts should be in reg garr tech for research or they should start with them unless the figs and lints are like patties.

Posted: Sun Dec 21, 2008 11:15 am
by Valiance
from reading through most of this, i established that the whole point of this faction is that scouts wont be in garr, or anywhere easy to get at the start. On a main game the other day, i scouted my way through 4 sectors in a pod. if a pod can do it, surely a fig can =]

How is this faction defensive if it has no scout to find tp2ers, htts and other stuff that sneaks around your home? =P

Posted: Sun Dec 21, 2008 6:37 pm
by DasSmiter
If this faction has no way to easily scout alephs early game then I will not command it nor fly it.