Faction: Archangel Empire

Catch-all for all development not having a specific forum.
StoneRhino
Posts: 38
Joined: Mon Jan 02, 2006 8:00 am

Post by StoneRhino »

stealth nanning is an interesting concept, but if the enemy has pulseprobes, they will be easy targets. consider upping the agility or giving them some special, low-sig sheilds. also remember to take into account the energy drain of running nans and a cloak at the same time, need a pretty good recharge rate to compensate for that.

one other thing you might think about is putting the rockets up front, and putting the nans on the turrets.
redavian
Posts: 159
Joined: Sun Feb 24, 2008 7:13 pm
Location: Liverpool, England

Post by redavian »

does this mean that they wont be good miner killers?
barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

on the contrary....you ever shoot at a miner with a PT? shred like cheez
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redavian
Posts: 159
Joined: Sun Feb 24, 2008 7:13 pm
Location: Liverpool, England

Post by redavian »

they used like... once every 500 games, so no
sambasti
Posts: 1054
Joined: Wed Mar 26, 2008 12:55 am
Location: the SF hiding in your home

Post by sambasti »

The problem with the sfs is that anything other than a miner is hard to hit, and you need twice the manpower. Also, everyone will be fighting to get on the turrets because they don't want to fly. Maybe make one weak gun on the front of the sf?
redavian
Posts: 159
Joined: Sun Feb 24, 2008 7:13 pm
Location: Liverpool, England

Post by redavian »

give sf a single gauss as an alternative to nan
Cheezits
Posts: 254
Joined: Tue Mar 11, 2008 12:15 pm
Location: Boston!!

Post by Cheezits »

I just had this idea, probably a bad one but would be kinda cool methinks.
So these Archangelians are extremists, and many extremists have a "if you don't die in the attempt your a failure".
It would make sense if instead of saving "failure" piliots in rescue pods, the Archangelians instead wired pods with explosives.

Once an Archangelian piliot is podded, a 30 second countdown begins, as in a ripcord. Once the 30 seconds is up, the pod blows up and damages anything within 200m with the equivilant of 4-5 dumbfires. If the low hull on one of these exploding pods is destroyed (either shot at or rammed), this also triggers the explosion. Once the pod blows up, the piliot is sent back to base in the same way you are when a conventional pod is killed.

Just an idea.
sambasti
Posts: 1054
Joined: Wed Mar 26, 2008 12:55 am
Location: the SF hiding in your home

Post by sambasti »

Is this supposed to be a nerf or a perk???

If nerf: NO!! I MUST NOT GET PODDED OR I WILL INSTANTLY LOSE MY KB!!!

If perk: Fear me miner, if I get podded, you blow up from my 5 dumb suicide bomb.
barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

not possible...code change required...and this makes KB pointless. also there not extremist, just xenophobes who have a strong sense of protection. their goal is to protect mankind from alien influence and threat. perhaps ill wright a fan fiction on the story to give a better background.
the universe is a big place...you will not be missed.
(\__/)
( ;..;) <---and one bunny to rule them all...
(")_(")
Solamnus
Posts: 1391
Joined: Mon Jul 09, 2007 12:26 pm
Location: istanbul
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Post by Solamnus »

congrats barri, great work so far... i want to see your faction in action asap!! :iluv:
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