Faction: Archangel Empire

Catch-all for all development not having a specific forum.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Re: The outpost. I hate straight up/down doors (the bios Exp). Can you swap the two upper shields for doors?
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
zdude1994
Posts: 217
Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

So, in theory, I could get behind those glass panels w/ a bomber and noone could hit me becuase the panels acted like a shield? ..... This is awsome, Barri is a girl?! wow
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redavian
Posts: 159
Joined: Sun Feb 24, 2008 7:13 pm
Location: Liverpool, England

Post by redavian »

if your base is about to be captured
and you have htts/tts, could you hide in the gap between the base shieldand the base, then pop out and cap it, or could you not fly in these
barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

when super heavy class is done ...insted of Battleship we get a Combat Carrier

Combat Carrier " SOVEREIGN "












sure the poly count is high with those figs on the deck, so ill have to make some low polly ones.

and b4 you ask..
the Turrets are just for looks...

4 turrets, le skyrip?
not sure what pilot weps will be
SR rip
Carrier refuel/rearm/repair ability

thoughts?
the universe is a big place...you will not be missed.
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zdude1994
Posts: 217
Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

Ok, why are there figs?!
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madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

figs add decoration, but they are in the wrong place.

hollow out the middle between the entrance and exit, put the figs inside it, but keep the middle path clear, like this:

the see through purple thing is your ship.
the teapots are the fighters

edit, imagine a home in the floor in the above model where the bottom docking hole thing is /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />

looks like you could fit in 3 or 4 fig bays on either side of the middle flight path in your model, the figs them selves could be very low poly, you could probably even forget about rear details since you won't be able to see them from the entrances
Last edited by madpeople on Mon Sep 15, 2008 8:49 pm, edited 1 time in total.
zdude1994
Posts: 217
Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

Id have to see it fully textured, but would doing that be overkill?
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Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

I like the idea of having a deck with a runway. Reminds me of Macross or Gundam. I say make it even more runway and make it maybe more similar to a modern day aircraft carrier. You would dock in the back into a door but the launch area can have a runway.

I think what you have makes for a better cruiser or frig. I like the guns. Just get rid of the jets. And moar turrets. Moar.
Last edited by Kltplzyxm on Mon Sep 15, 2008 10:25 pm, edited 1 time in total.
zdude1994
Posts: 217
Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

Ok, Make the doors on one of the bays inside the hangar, that way, you can use the other 2 bays to park something so you cannot get shot at /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> its like a mobile room.
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Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

Some ideas drawn from Descent (Nostalgia factor: BONUS POINTS!)

Phoenix ship (Looks like a stealth to me)


Pyro GX (Corvette and make actual corvette into a Dev or someth?)
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
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