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Posted: Sun Sep 14, 2008 7:29 pm
by mesial
Let her finish it zdude. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
I'm curious if those panels will be transparent in-game. If they are not, I would be interested to see how it looks. I personally like the panels.
Posted: Sun Sep 14, 2008 7:48 pm
by barricuda
those are like glass panels...like a sort of shielded look...im experimenting
Posted: Sun Sep 14, 2008 8:52 pm
by barricuda
workin on a simplistic sup and i have a basic design as yet...but im not sure if i should keep with the Shielded look in clear or just armored ...
take a look and tell me wich one you think....
Posted: Sun Sep 14, 2008 10:04 pm
by Mordechaj
where will be the launch/dock points? if one can fly between the outer sphere and the base it'll be some really interesting action for (H)TT recapping.
Posted: Sun Sep 14, 2008 11:21 pm
by barricuda
AAAH now see, i thought of that...the launch n dock points are on the inner sphere, the outer is just a shell, with some skill one can dance between the 2 on a bomb, sbs run and gain precious seconds...same for Defenders with nans....its something different
Posted: Mon Sep 15, 2008 1:01 am
by zdude1994
So, in theory, I could get behind those glass panels w/ a bomber and noone could hit me becuase the panels acted like a shield? ..... This is awsome, Barri is a girl?! wow
Posted: Mon Sep 15, 2008 1:01 am
by zdude1994
Why does it double post?!
Posted: Mon Sep 15, 2008 2:47 am
by barricuda
Sup Skined
Posted: Mon Sep 15, 2008 3:58 am
by Andon
the only way to get transparency in alleg is with dithering, and that's quite difficult
Posted: Mon Sep 15, 2008 5:09 am
by barricuda
Andon wrote:QUOTE (Andon @ Sep 14 2008, 10:58 PM) the only way to get transparency in alleg is with dithering, and that's quite difficult
oh my...difficult but not imposable?!
...any more insight?