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sages
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Post by sages »

If you see Sages_SRM that's me!

First combat, ran into wanted dude fighting police, killed and got 50000$ ! Pretty sweet
Last edited by sages on Sun Apr 26, 2015 5:11 pm, edited 1 time in total.
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KGJV
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Post by KGJV »

Still far from what I was expecting for this game.

I don't get where they're going with this PowerPlay. All I see is that they're adding new 'rank' to 'grind' for those who already maxed or are bored with the 3 available ranks (explo, combat, trade).
Add to that a weekly system and this turning into a MMORPG grinding feast...
Basically: add shallow, repetitive and daily or weekly paced content and an associated "unit" (rank, level, reputation, whatever) that can occupy players till the next shallow content.

Retreat!

This game needs an overhaul of the traveling and docking system (turn off the 'simulation' parts like docking and deFSB at the right moment. These are ok when you do them once or twice but then they're just boring & annoying. it's the freaking future, ships can fly and dock on their own).
This game needs an engaging solo campaign with a compelling story thru which players can learn the game. Something that Freelancer did quite well for instance.
This game needs a fun and face paced multi-player gameplay, something where how long you'be been playing doesn't grant you any gear or ship advantage. Don't turn this into a MMORPG.
This game could also use player created content (Steam Workshop).
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Raveen
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Post by Raveen »

KGJV wrote:QUOTE (KGJV @ Apr 26 2015, 05:09 PM) Still far from what I was expecting for this game.

I don't get where they're going with this PowerPlay. All I see is that they're adding new 'rank' to 'grind' for those who already maxed or are bored with the 3 available ranks (explo, combat, trade).
Add to that a weekly system and this turning into a MMORPG grinding feast...
Basically: add shallow, repetitive and daily or weekly paced content and an associated "unit" (rank, level, reputation, whatever) that can occupy players till the next shallow content.

Retreat!

This game needs an overhaul of the traveling and docking system (turn off the 'simulation' parts like docking and deFSB at the right moment. These are ok when you do them once or twice but then they're just boring & annoying. it's the freaking future, ships can fly and dock on their own).
So you want to take the simulation out of the space sim? I quite like the travelling and appreciate the fact that it isn't instant travel and docking, it's nice to feel that I'm flying my ship not the computer (I don't want to fly in Allegiance's f3 mode for example). That's obviously subjective but I have no complaints on this count. Although making it quicker to get to far off stations once you arrive in system would be nice.
KGJV wrote:QUOTE (KGJV @ Apr 26 2015, 05:09 PM) This game needs an engaging solo campaign with a compelling story thru which players can learn the game. Something that Freelancer did quite well for instance.
Absolutely not. This is a game where everyone's experience is unique from day one. I can't imagine anything more immersion breaking than everyone playing through the same set of missions at the start of the game before being released out into the galaxy. It's an MMORPG trope that I've never liked, that everyone does the same adventures because it makes no sense, once the monster's dead, it's dead, it shouldn't be there for the next guy who wanders along. This is an issue at Res and Nav beacons where wanted ships constantly spawn for no apparent reason, whilst everyone is getting different experiences, it's by no means as unique as it should be.
KGJV wrote:QUOTE (KGJV @ Apr 26 2015, 05:09 PM) This game needs a fun and face paced multi-player gameplay, something where how long you'be been playing doesn't grant you any gear or ship advantage. Don't turn this into a MMORPG.
It is a MMORPG and has always been sold as being one.

KGJV wrote:QUOTE (KGJV @ Apr 26 2015, 05:09 PM) This game could also use player created content (Steam Workshop).
Agreed, although there has been plenty of this going on - the Emperor's Grace group declaring certain systems off limits to non-imperial players for example. I can see that there are practical problems with player created art, you need to get the art distributed to every player and also need to check that it's not copyright infringing or offensive (I'd rather not see an Anaconda with a crudely drawn cock and balls down the side). Also Frontier have monetized custom skins so there's an added issue of not wanting introduce custom skins and devalue their assets.

All in all, E: D is not perfect and it's absolutely not for everyone but if you accept the pace of the game for what it is there's a lot of fun to be had.
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KGJV
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Post by KGJV »

Raveen wrote:QUOTE (Raveen @ Apr 27 2015, 01:23 PM) It is a MMORPG and has always been sold as being one.
what ? when ? I backed the game when it was on kickstarter, they never talked about MMORPG. They talked about 'sandbox' and 'limited and controlled multiplayer experience' where you can see who you choose to see. They even had an offline mode at one point. According to wikipedia E:D is a "space adventure, trading, and combat simulator".

That's the biggest problem with this game: they never had a clear plan past remaking the original game. So they did that.
But the original gameplay isn't enough for today. What back then was great and novelty is just meh nowadays. Modern gfx & sounds on 30+ years old gameplay aren't enough.

Now if you and others consider it's a MMORPG and it should be a MMORPG then there is not much arguing, we definitely don't want the same game.

I wanted a Freelancer(solo)+Allegiance(multiplayer) type game: great solo content (campaign, etc) with 'memoryless multiplayer matchmaking', that is everyone is the same at the start of each match, they are no gear/ship/bonus/etc advantages because of what you did in the solo content.

They're clearly not taking that direction. for now.
Last edited by KGJV on Mon Apr 27, 2015 4:20 pm, edited 1 time in total.
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Djole88
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Post by Djole88 »

KGJV wrote:QUOTE (KGJV @ Apr 27 2015, 06:19 PM) I wanted a Freelancer(solo)+Allegiance(multiplayer) type game: great solo content (campaign, etc) with 'memoryless multiplayer matchmaking', that is everyone is the same at the start of each match, they are no gear/ship/bonus/etc advantages because of what you did in the solo content.
I was beginning to think that I'm the only one that wants this. I'd just add: No bonuses from previous mp matches.
HSharp
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Post by HSharp »

Yeah there is a lot of content to cut to make it an MMORPG, this is by no means a re-make of Frontier as it is missing so many things from that.

The supercruise is fine for multiplayer but I loved the original where you can see planets moving as you are travelling as time goes by quickly.

I wouldn't exactly want a Freelancer campaign but I would like my own sandbox where I can make an impact as a player (like going on missions for the Federation and taking over distant stars) and more missions.

The powerplay expansion just looks like it's trying to squeeze in some of the things they were aiming for in early design videos but it's still missing features but at least it's becoming more of a game rather then an alpha.

I haven't been keeping up much though, how does Powerplay work for Solo mode or is it multiplayer only?
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Deathrender
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Post by Deathrender »

I've personally joined up with East India Company. They're an Empire aligned militant trader group. They're fairly slack on their operations so you don't have to show up for anything that you don't want to. I highly recommend joining a group for this game, be it Adle's Armada, CODE, Emperor's Grace, or some of the other groups that are just starting up. EIC currently has the most influence out of all of the current groups, though.

If anyone is interested in joining me over with East India Company, pop in an application and be sure to mention my name as they're limiting recruitment to friends of members for a little bit. I've always had fun with these guys and I'm trying to get some of them to play Allegiance so you could help with that too

Site is http://www.eic.club/
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.
Raveen
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Post by Raveen »

KGJV wrote:QUOTE (KGJV @ Apr 27 2015, 05:19 PM) what ? when ? I backed the game when it was on kickstarter, they never talked about MMORPG. They talked about 'sandbox' and 'limited and controlled multiplayer experience' where you can see who you choose to see. They even had an offline mode at one point. According to wikipedia E:D is a "space adventure, trading, and combat simulator".

That's the biggest problem with this game: they never had a clear plan past remaking the original game. So they did that.
But the original gameplay isn't enough for today. What back then was great and novelty is just meh nowadays. Modern gfx & sounds on 30+ years old gameplay aren't enough.

Now if you and others consider it's a MMORPG and it should be a MMORPG then there is not much arguing, we definitely don't want the same game.

I wanted a Freelancer(solo)+Allegiance(multiplayer) type game: great solo content (campaign, etc) with 'memoryless multiplayer matchmaking', that is everyone is the same at the start of each match, they are no gear/ship/bonus/etc advantages because of what you did in the solo content.

They're clearly not taking that direction. for now.
If you were expecting a SP campaign and deathmatch (I think that's what memoryless mp matchmaking means, a bit like a game of Allegiance right?) then you backed the wrong horse. Neither of those things was ever on the cards whilst the ongoing, evolving, persistent MP galaxy was. MP was a big selling point and the game was always intended that you would progress and upgrade as you made money. I'd say that fits the definition of MMORPG although you have the option to opt out of the MP part if you like.

I think you might find that Star Citizen is more your cup of tea Kage, I've not kept up with it's development but there's certainly going to be a SP campaign and Arena Commander is deathmatch I think. And as it's Chris Roberts it's likely that it'll be similar to Freelancer (a game I never really took to).
HSharp wrote:QUOTE (HSharp @ Apr 27 2015, 06:01 PM) Yeah there is a lot of content to cut to make it an MMORPG, this is by no means a re-make of Frontier as it is missing so many things from that.

The supercruise is fine for multiplayer but I loved the original where you can see planets moving as you are travelling as time goes by quickly.

I wouldn't exactly want a Freelancer campaign but I would like my own sandbox where I can make an impact as a player (like going on missions for the Federation and taking over distant stars) and more missions.

The powerplay expansion just looks like it's trying to squeeze in some of the things they were aiming for in early design videos but it's still missing features but at least it's becoming more of a game rather then an alpha.

I haven't been keeping up much though, how does Powerplay work for Solo mode or is it multiplayer only?
Powerplay I suspect will work much like the background sim does now. Solo and Open players will each have equal impact on the state of the galaxy. That means that if you're in Solo you might try to acheive something but if lots of other people in Open or Solo are working against that you'll fail.
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Adept
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Post by Adept »

KGJV wrote:QUOTE (KGJV @ Apr 26 2015, 07:09 PM) This game needs an overhaul of the traveling and docking system (turn off the 'simulation' parts like docking and deFSB at the right moment. These are ok when you do them once or twice but then they're just boring & annoying. it's the freaking future, ships can fly and dock on their own).
This game needs an engaging solo campaign with a compelling story thru which players can learn the game. Something that Freelancer did quite well for instance.
This game needs a fun and face paced multi-player gameplay, something where how long you'be been playing doesn't grant you any gear or ship advantage. Don't turn this into a MMORPG.
This game could also use player created content (Steam Workshop).
I'm afraid it's not the game for you. The only thing I can agree with is the 3rd part. The ships need stronger niche balancing, so that you can join in multiplayer wings as a full member with a Sidewinder or an Eagle.

Star Citizen is going for a more action oriented MMO direction. Maybe you'll enjoy it more when it comes out.
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Deathrender
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Post by Deathrender »

Honestly, combat gets more of a RPS fight style when you get up to the vulture/clipper/FDL/python. The conda is in its own tier right now, but Pythons (and probably federal corvettes) will be able to take it out. I don't find the combat is an MMO "I have better @#(! than you" fest at that point, just don't go in with a stock ship like a moron.


You abandoned me, Adept :slap:

Killing bounty hunters with Code around the CG yesterday. That was fun as hell. Killed S!lk from Adle's Armada at a RES. :mrtank:
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.
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