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Posted: Sat Mar 12, 2011 11:00 pm
by madpeople
RealPandemonium wrote:QUOTE (RealPandemonium @ Mar 11 2011, 11:02 PM) They all go off at the proper times, but the animation will be out of sync.
This.
I think the pulsating animation resets with each res that goes in. I've previously experimented trying to kill giga lt bases with res 3, you can fire 4 or 5 (I forget which) res 3s at an aleph in a single run and rip out before the first goes off

Posted: Sun Mar 13, 2011 12:01 am
by Lutra
I'm all for either a knockback only (is that even possible) res 0, or a quickfire/detonate does nothing fluke variant, because then the BBR will have fewer ABs in the end. Besides, in a PuG, how many Non Lans games have you seen with more than 1 BBR, full stealth Nan trains, and distraction SBig at the same time?
Posted: Sun Mar 13, 2011 12:03 am
by LANS
Lutra wrote:QUOTE (Lutra @ Mar 12 2011, 07:01 PM) I'm all for either a knockback only (is that even possible) res 0, or a quickfire/detonate does nothing fluke variant, because then the BBR will have fewer ABs in the end. Besides, in a PuG, how many Non Lans games have you seen with more than 1 BBR, full stealth Nan trains, and distraction SBig at the same time?
What do I have to do with any of this?
Posted: Sun Mar 13, 2011 12:36 am
by DasSmiter
Knockback is a code change as is quickfire (since aleph res detonation time is the same for all aleph res weapons)
Posted: Sun Mar 13, 2011 1:05 am
by Lutra
Because I've never seen games other than 2 that you commanded with that many coodinated bombers
Posted: Tue Mar 15, 2011 11:38 pm
by Hellsyng
Then you've never seen Ryj command an SG
Posted: Thu Mar 24, 2011 7:45 pm
by JimmyNighthawk
I do support RES ~always~
Posted: Fri Mar 25, 2011 1:13 pm
by Jersy
Jimmy, you should know that turrets can be also set to resonate alephs ;-)