Why we REALLY need playerbase growth

Allegiance discussion not belonging in another forum.
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

Shizoku wrote:QUOTE (Shizoku @ Mar 1 2011, 08:11 AM) Here's an idea for improving playerbase, $#@!ing play late night. Instead of being all like, oh the teams are 5v5 I'll go play my steam crap game or whatever, $#@!ing play. The past month I've logged in at like 11pm PST and it's a 0v0, past couple days I've been comming games into the night and pushing the death time back by 2 or 3hours.

We only need a handful of late night regulars to to sustain at the very least a newbie training game, otherwise we are risking around 10hours of potential newbies who log in and see the game is dead and uninstall.

It wasn't too long ago when we had semi decent games played till even 3 or 4am PST. It would not be that difficult to have that happening again. I guarantee that if late night improves, prime time and over all attendance will improve as well. Tell you what, when necessary I'll even command a few to see this work.
QFT.

I agree totally with this.
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Mar 1 2011, 07:27 AM) A lot of our training tools don't explain things from the perspective of the newbie. What I mean is we should match the theory to the game perhaps and describe everything with scenarios the come up frequently...beyond "how to grab a nan scout when a commander asks".

A wonderful resource would be a BIG quiz of multiple questions consisting of mini-scenarios like this. It'll get them thinking the right way about the subtleties of the game. It's late, but let me try one as an example:

Sky is the limit with this kind of stuff.
Yeah we try and do this sort of thing in Cadet 2 a bit, throw some questions to make them think in the forum as the course goes on.

I want to rework the wiki training anyway when we get some time - if people want to help with rewriting/reorganise stuff a bit - get in touch with me and I'll give you access to the planning forum.

A lot of how it's written currently is so it's not "OMG I have to learn How much to play?" for new players (which is why it tries to concentrate on the relatively simple but game changing tasks).
darkkai
Posts: 32
Joined: Thu Aug 09, 2007 3:27 am

Post by darkkai »

In essence, allegiance has a steep learning curve. It would be nice to have more players but it would be a strain on a system not designed to handle that.
Also, many do not want to spend the time it takes to teach newbies and are stressed from other things, causing hostility towards said newbies.
That sum it up? :)
Image
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

darkkai wrote:QUOTE (darkkai @ Mar 1 2011, 03:45 PM) It would be nice to have more players but it would be a strain on a system not designed to handle that.
The system will handle many more players just fine. Admins, forums, players, all of it.


Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.

notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

What spunky said. The system worked just as well when we had twice the player base and could easily handle that again, and more.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

well there were those that complained about games being too large, now that they are tiny they dont show up :P

+1 to alleg needing people on voice coms, ive been trying to get in game voice forever because mostly people (including myself) are never on mumble/ts because its just habit. Being able to track any part of the chat is extremely difficult for anyone new to the game
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

The problem is that there's only like a dozen or so willing commanders left in the game because most of them left.
There's a new sheriff in town.
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

I think the problem is most players are more concerned with being perfect than with having fun. Too many boots too. Boots for gameplay mistakes should be rare, boots should be reserved for bad behavior.
__________________________________________________________________________
Image
Image
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

Alien51 wrote:QUOTE (Alien51 @ Mar 3 2011, 09:00 AM) I think the problem is most players are more concerned with being perfect than with having fun. Too many boots too. Boots for gameplay mistakes should be rare, boots should be reserved for bad behavior.
Getting booted is not a concern of players that actually contribute to the game being played. Try it sometime.
There's a new sheriff in town.
Post Reply