
As you can tell by the leaderboard, we have an active playerbase of about 400 people. This lets us have pretty good games, most of the time.... OTOH, you can't really get a decent game going outside "prime-time", it's pretty impossible to get a big game going, a lot of delays since nobody will comm, squads can't always show up with a lot of players etc. This is all stuff you are familiar with and don't really worry about much. It's been like that forever, right?
The REAL problem is the bottleneck we have in terms of developers, modders, modelers, trainers, writers etc (and I'm sure on the administration side of things as well.) There are often just one or two people who are key in these fields and when they drop off the face of the earth, as it happens, it's a huge PITA to find a replacement and progress slows down to a crawl because the available 'talent' pool is so tiny. If the playerbase is bigger, then so are the potential volunteers to fulfill these positions.
There are big projects that can help a lot:
*Make the game visible on Google (including things such as a name change since Allegiance is such a generic term, other SEO, more content, but opening up the forums would be a good first step)
*In-game tutorial/hints. This is a huge amount of code work, but the improvement will be tremendous.
*An effort to weed-out 'hidden exceptions' in the core or make them visible in the user interface in a bid to simplify the learning curve. (The rip indicator on IC miners, upcoming miner capacity bar are good examples of the latter)
But the key to getting a bigger playerbase is doing what's already being done, but better. You already know the people responsible for getting this stuff out there (kudos, I'd name names but I'm sure to miss quite a few). We need:
*More, better, clearer documentation
*More 1on1 live newbie training
*More proactive in-game help offered to newbies (who don't know what they don't know)
(BTW, if you are going to boot a newbie for destructive behavior, PLEASE PLEASE PLEASE, tell them why and that they can get back in with a new nick. A lot of commanders are simply not doing this)
*More promotion
Food for thought. Allegiance with a 2000-strong playerbase will be five times better than it is today, not because we'll have more players on the servers, but because we'll have a lot more people improving the game as well.