humm, i vote for the least popular options..... just like rl, a democrat/libertarian in a republican county...
damn you republicans trying to increase you scan range!!!! (so you can see me breaking the law!)
Carbon SpecMines
Attempt to troll again cashto and you won't be posting here any longer.
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
I'd like to see something (anything) other than C mines becoming a halfway house between U and Si mines. Diversity is important to making the game fun.
So what can we do to make the C mine unique without it being a waste of money?
- Give it normal base hull as opposed to lt base hull - makes it immune to Dis runs whilst denying the enemy a C rock.
- Make it launchable (but not dockable) - extreme yes but it could be interesting and make it a more easily defended base (especially as exp although your ints would then be stranded).
- Give it a probe like weapon (Base turrents/code change).
- upgrade the scan range.
- Lead indicators.
- Cheaper cons.
- faster cons.
So what can we do to make the C mine unique without it being a waste of money?
- Give it normal base hull as opposed to lt base hull - makes it immune to Dis runs whilst denying the enemy a C rock.
- Make it launchable (but not dockable) - extreme yes but it could be interesting and make it a more easily defended base (especially as exp although your ints would then be stranded).
- Give it a probe like weapon (Base turrents/code change).
- upgrade the scan range.
- Lead indicators.
- Cheaper cons.
- faster cons.
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RealPandemonium
- Posts: 649
- Joined: Sat Sep 20, 2008 7:32 am
- Location: NY
How about bundling a research with it?
IMO Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
Making it like a carrier instead?Raveen wrote:QUOTE (Raveen @ May 14 2010, 09:52 AM) - Make it launchable (but not dockable) - extreme yes but it could be interesting and make it a more easily defended base (especially as exp although your ints would then be stranded).
Also i see the increased scan range would make it harder to kill with killers IF the increase in scan range was big enough (someone said something around pulse probes, 4k maybe?) and would make it interesting to use against a coordinated tac team.
Regarding lead indicators, i'd rather give it something that is directly useful for the comm/the team in general. I haven't seen much increase in people's aim around carriers and i don't think it's gonna make a big difference. Scan range or hull/shield perks are less dependent on the team for that matter.
ACS grad since 2nd Feb. 2010One of the things I thought about was changing the AC of Ca specmines so that they were ungalvable or undissable, but figured that a lead indicator would be a smaller perk that would result in more fun



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
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TurkeyXIII
- Posts: 1460
- Joined: Thu Dec 06, 2007 3:18 am
- Location: Melbourne, Aus
+1Raveen wrote:QUOTE (Raveen @ May 14 2010, 05:52 PM) I'd like to see something (anything) other than C mines becoming a halfway house between U and Si mines. Diversity is important to making the game fun.
Code change.yiggz wrote:QUOTE (yiggz @ May 15 2010, 01:07 AM) Make CA mines like a carrier?
Looking at the poll results, you're going to piss off more than half the players no matter what you do. Good luck with that one.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]


Alright, let me see if I can make the same point in a slightly less trollish fashion then.
What is up these suggestions? Retro boost, TTs, SY, Seismic, now CA mines ... "hey, here's a piece of tech never gets used. How can we cheese it up until people start buying it?" Absolutely zero discussion about how it enhances gameplay or improves balance. There's absolutely no imagination, no vision for what CC ought to be. It's just perks for the sake of perks.
Really, what is the point? Are you trying to turn Allegiance into some Kafkaesque game of chess where all moves are equally good?
Buffing CA mines has $#@! all to do with making Allegiance more fun or Giga more balanced. Quit fixing things until they're broke.
What is up these suggestions? Retro boost, TTs, SY, Seismic, now CA mines ... "hey, here's a piece of tech never gets used. How can we cheese it up until people start buying it?" Absolutely zero discussion about how it enhances gameplay or improves balance. There's absolutely no imagination, no vision for what CC ought to be. It's just perks for the sake of perks.
Really, what is the point? Are you trying to turn Allegiance into some Kafkaesque game of chess where all moves are equally good?
Buffing CA mines has $#@! all to do with making Allegiance more fun or Giga more balanced. Quit fixing things until they're broke.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented


